Soon a big Era regarding development will close. One could claim that this could be the Version 1.0 for Zorg Empire. Truth is that it is not fruitful to speak about versions for persistent game worlds, such as Zorg Empire. Still if we were forced to say which is the CURRENT ZE version, I would say 0.7 and with the finish of what remains, we will reach 0.8
But what really happened in this Era ?
Here is a quick attempt in titles:
*Server performance
Much work, perhaps the highest has been given into this department. Countless hours in optimization and beyond.
*Bugs
There were bugs, for sure. Many bugs. The Bug Killer dev team thanks to Bug Hunter playerbase took care of them.
*Interfaces
Most of the interface appears the same throughout these 3 years but is in fact highly worked and improved. Especially when it comes to navigation ease. Our latest implementation is the Mobile interface, well before initial schedule.
*New Game Features.
Some may appear basic to you but truth is that 3 years ago, none of them existed.
-Rapid Fire
-Acs Defend
-Acs Attack
-ACS attack simulator
-2 bugfree, balanced and meaningful Battle Engines with a 3rd under development.
-2 new ships and 1 new technoloy added after extensive research and beta testing.
-Medals
-Stats
-Referral System
-Zorg Tools website
-Forums & Chat
-More biggies I certainly miss right now
and last but not least, lots and lots of player suggestions.
So, what is in to close the Era ?
-Just check the link What is currently going on. For future reference; just a few.
What this means for Zorg Empire and the players ?
-This means that we currently seek to design the future and we are at large with a blank paper, ready to get filled with the best ideas we get from you.
We currently already have our own agenda. Some can be shared. These are:
*Tutorials to help the newcomers learn the game faster.
This will not be a small feature and will be based on missions.
*Further Improvement of login system with a centralized account and links to major existing systems. This is a pretty big one and we already have worked on this but its success remains uncertain, so does its competion time.
*3rd party data sharing for certified Zorg Empire tools. Not a priority right now.
*A new universe which will be the epitomy of our experience so far. We cannot share much about it; a new battle engine and perhaps significantly different game style. It will be delayed anyway. Development will start in about May 2012 and may last until December 2012. A probable launch day could be January 26 on 4 years anniversary (a year later from now).
How can you help in development?
A typical helpful player is one that plays passionately the game; tell his friends about it, brings them along and teaches them. This is always helpful. Let's not forget buying rubies; also very helpful.
Still there are more you can do. Just describe us how your dream gameplay should be. This will be enough for us.
If you still feel you can contribute more, just dig through old good suggestions and bump them up. The next development in schedule is Player suggestions.
Okay, a big.. emm.. article. Still I have more to write but I will stop.
Let me know if you actually read the whole post
