I must question here. Apologies for the gi-normous bump and questioning.
Shandris wrote:GRIMNIR wrote:i agree with all shandris said
ships definitely need to fire individually in a battle, it will improve the game dynamic massively
according to what the admin said they already do fire individually, it just isnt shown...
 
If each ship fired independently, then they would hit varying stacks in a battle, with some hitting rf on a select stack and others hitting without rf on stacks they do not possess rf on. This would remove the LF fodder glitch that currently exists in ZE and make it so that a balanced fleet becomes a necessity, removing the spam BS for the win that is currently in place. Using the result from where Myrsee got me, neither of us lost rips in the first round. That is ridiculous, because combined, we had over 2000 rips involved in that battle.
To give a good example of this, sim 1k rips w 10k bs vs 1k rips w 10k lf using 18 18 18 wsa for each
Attacker Attacker
Weapons: 180 % Armor: 180 % Shields: 180 %
Type	B.ship	RIP
Number	10.000	1.000
Weapon	2.464	638.400
Shield	487	168.000
Armor	16.800	2.100.000
Defender Defender
Weapons: 180 % Armor: 180 % Shields: 180 %
Type	L. Fighter	RIP
Number	10.000	1.000
Weapon	165	492.800
Shield	23	114.800
Armor	840	2.100.000
The attacking fleet fires 136 times for a total of 86.847.040.000 points of damage on the defender. The defender shields absord 91.121.163 points of damage.
The defensive fleet fires back 9 times for a total of 4.436.852.000 points of damage against the attacker. The attacker shields absorb 88.798.181 points of damage.
Attacker Attacker [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Type	RIP
Number	1.000
Weapon	543.200
Shield	114.800
Armor	2.100.000
Defender Defender [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Type	RIP
Number	1.000
Weapon	632.800
Shield	127.400
Armor	2.100.000
The attacking fleet fires 1 times for a total of 543.200.000 points of damage on the defender. The defender shields absord 127.400.000 points of damage.
The defensive fleet fires back 1 times for a total of 632.799.999 points of damage against the attacker. The attacker shields absorb 114.800.000 points of damage.
Attacker Attacker [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Type	RIP
Number	754
Weapon	565.600
Shield	126.000
Armor	2.100.000
Defender Defender [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Type	RIP
Number	802
Weapon	621.600
Shield	151.200
Armor	2.100.000
The attacking fleet fires 1 times for a total of 426.462.400 points of damage on the defender. The defender shields absord 121.262.400 points of damage.
The defensive fleet fires back 1 times for a total of 498.523.200 points of damage against the attacker. The attacker shields absorb 95.004.000 points of damage.
Attacker Attacker [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Type	RIP
Number	562
Weapon	543.200
Shield	131.600
Armor	2.100.000
Defender Defender [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Type	RIP
Number	657
Weapon	464.800
Shield	142.800
Armor	2.100.000
The attacking fleet fires 1 times for a total of 305.278.400 points of damage on the defender. The defender shields absord 93.819.600 points of damage.
The defensive fleet fires back 1 times for a total of 305.373.600 points of damage against the attacker. The attacker shields absorb 73.959.200 points of damage.
Attacker Attacker [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Type	RIP
Number	452
Weapon	582.400
Shield	145.600
Armor	2.100.000
Defender Defender [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Type	RIP
Number	557
Weapon	543.200
Shield	137.200
Armor	2.100.000
The attacking fleet fires 1 times for a total of 263.244.799 points of damage on the defender. The defender shields absord 76.420.400 points of damage.
The defensive fleet fires back 1 times for a total of 302.562.400 points of damage against the attacker. The attacker shields absorb 65.811.199 points of damage.
Attacker Attacker [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Type	RIP
Number	340
Weapon	660.800
Shield	134.400
Armor	2.100.000
Defender Defender [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Type	RIP
Number	469
Weapon	582.400
Shield	119.000
Armor	2.100.000
The attacking fleet fires 1 times for a total of 224.672.000 points of damage on the defender. The defender shields absord 55.810.999 points of damage.
The defensive fleet fires back 1 times for a total of 273.145.600 points of damage against the attacker. The attacker shields absorb 45.696.000 points of damage.
Attacker Attacker [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Type	RIP
Number	127
Weapon	0
Shield	0
Armor	0
Defender Defender [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Type	RIP
Number	348
Weapon	0
Shield	0
Armor	0
The attacking fleet fires times for a total of 131.219.199 points of damage on the defender. The defender shields absord 0 points of damage.
The defensive fleet fires back times for a total of 248.337.599 points of damage against the attacker. The attacker shields absorb 0 points of damage.
The battle ends in a tie !
The attacker has lost a total of 7.147.500.000 units.
The defender has lost a total of 4.920.000.000 units.
A debris field containing 4.884.000.000 units of Metal and 2.356.500.000 units of Crystal has formed in orbit around the planet.
The probability of creating a moon is : 18 % 
In this case, the attacker does 86 bil in damage in the first round, yes a lot to rf, but the rips continue firing long after the defender's lfs are gone. As a result, a better fleet can be destroyed by a smaller one that should not really do the trick. If ships had fired independently, then this situation could not and should not occur.