What do you think the ideal number is ? 1? 2? 10? 20? 30?No cap at all ?

If you can reason it alongside, it would be just perfect.
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A new player starts with their home planet and the ability to create 10 planets.
After researching Expedition Technology they unlock the ability to create 5 more planets.
After researching Intergalactic Research Network they unlock the ability to create 5 more planets.
And further, every level of Zorg Physics unlocks the ability to create 1 more planet (ie. if you research up to Zorg Physics level 5 you can create 5 more planets).
I agree with this one. besides you give new players 21 planets like on X right off the bat, and all they do is set up a good farm system. at least if its on a unlock basis, hopefully by the time the player has done his research and is ready to unlock the next set of planets, he is better prepared to place them more strategically.Torgard wrote:I think that the max number of planets should be tied to the level of Technology. Here is an example of what I am thinking:
A new player starts with their home planet and the ability to create 10 planets.
After researching Expedition Technology they unlock the ability to create 5 more planets.
After researching Intergalactic Research Network they unlock the ability to create 5 more planets.
And further, every level of Zorg Physics unlocks the ability to create 1 more planet (ie. if you research up to Zorg Physics level 5 you can create 5 more planets).
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