How about an Academy building: each level allows 1x flag ship (Battlecruiser like stats and infrastrucutere basic requirements).
This could offer a 5% increas in fleet atatck and shield strength if a 'Flagship' is present in a fleet?
Code shouldn't be too hard to write?
Re: Flagships and Academies
#3Oh well, I thought it a good one: a bit of an RPG feel with a leader type unit, without setting the game on its head.
?:-)
?:-)
Re: Flagships and Academies
#4How about flagship as above offering 1 of the following random benefits (1%/academy level but levels v expensive?):
1. Exploration boost
2. Attack boost
3. Shield boost
4. Speed boost
5. Random from this list each time
6. Defensive boost to fixed defences in system
7. Espionage level boost = academy level (when on espionage missions: allows sight into bigger players by smaller ones!)
8. Deut fuel use economy
Thought there'd be more feedback....
1. Exploration boost
2. Attack boost
3. Shield boost
4. Speed boost
5. Random from this list each time
6. Defensive boost to fixed defences in system
7. Espionage level boost = academy level (when on espionage missions: allows sight into bigger players by smaller ones!)
8. Deut fuel use economy
Thought there'd be more feedback....