I joined an ACS attack with an alliance member and would like to have someone who knows tell me what went wrong..
I took losses of nearly20% because my attack hit 26 seconds before his.
I received half of the resources on the planet, while the other member received only half of what was left.
The player guide clearly states, the attackers fire from left to right in order of joining the ACS starting with the initiator. All participants of the ACS share equally in the resources gained.
Had the attack gone that way, there would have been no losses from either of us and the resources would have been evenly split. As it turned out, the total resources from the attack will not replace what I lost.
Both of us ran the forthcoming attack through the SIM using the ACS attack function. According to it there would be no losses for the attackers. Can someone look at this in regards to replacing my lost fleet?
Is there someone who can either fix ACS so it works properly or rewrite the player guide so it is correct.
What is the purpose of ACS attacks if all players hit individually? A group attack should be just that, everyone fires together. The way it is suppossed to work now, if a group of smaller players wished to go after a large player they would stand no chance because as the fleets hit one at a time, they would just be destroyed or at least take significant losses.
NB; If the player guides posts are not for normal users to post in, please mark them accordingly. Or at least move the post somewhere else (and inform the author) so the person writing it isn't just wasting their time.
Re: ACS got it wrong
#2My experience with ACS attacks are that each fleet must be able to shield itself, as the shields for all participating fleets do not seem to be cumulative.
The issue with resource gains, in which out of the half of the planet's resources allotted for loot, the initiator receives half while the second player only receives one-fourth, has been mentioned before (Found Here); however, I do not know if any action has ever been taken to correct it. I believe it was attributed to a typo.
The issue with resource gains, in which out of the half of the planet's resources allotted for loot, the initiator receives half while the second player only receives one-fourth, has been mentioned before (Found Here); however, I do not know if any action has ever been taken to correct it. I believe it was attributed to a typo.

Re: ACS got it wrong
#3This is not an ACS attack if this is the case. ACS fleets hit the target at the same time and battle together.SpaceDemon wrote:my attack hit 26 seconds before his.
Forum Moderator: The Chill One ~ Gale Points: 52
The only thing standing between me and immortality is death.

Re: ACS got it wrong
#4Ok.. explain this please;KarrothMelu wrote:This is not an ACS attack if this is the case. ACS fleets hit the target at the same time and battle together.SpaceDemon wrote:my attack hit 26 seconds before his.
This is an ACS attack we just completed..
The attacker has won the battle !
You receive 5590251 units of Metal, 7046449 units of Crystal and 6746054 units of Deuterium.
The attacker has lost a total of 1.740.000 units.
The defender has lost a total of 51.380.000 units.
A debris field containing 3.105.000 units of Metal and 2.964.000 units of Crystal has formed in orbit around the planet.
The probability of creating a moon is : 18 %
Report created in 0.0035 seconds
But between us we only received from the attack..
The initiator received,
metal; 2795126 crystal. 3523225 duet, 3373027
I received
metal, 1397563 crystal, 1761613 duet, 1686514
Total = metal 4192689 crystal 5284838 duet 5059541
Elite Cargo in attack initiator = 4
myself = 3
total = 7
where did the rest of the resources go? sending spy probes to the planet shows the full amounts missing..
Last edited by SpaceDemon on Sun May 22, 2011 2:42 am, edited 1 time in total.
Re: ACS got it wrong
#5That, then, is a bug with resource distribution as talked about in the link Choke provided.
Forum Moderator: The Chill One ~ Gale Points: 52
The only thing standing between me and immortality is death.

Re: ACS got it wrong
#6That it may be but the thread in the link is a couple of months old and has no resolution. I thought that maybe there was an answer somewhere on whether this bug had been resolved or was being looked at.KarrothMelu wrote:That, then, is a bug with resource distribution as talked about in the link Choke provided.
It seems that the resource distribution from attacks is royally screwed up.
Another example of this;
The resources on the planet when spied;
Metal 1348118 Crystal 274482
Deuterium 115524 Energy 24.489
Attacker SpaceDemon [XXX]
Weapons: 130 % Shields: 130 % Armor: 130 %
Type L. Cargo
Number 30
Defender ---------- [XXX]
Destroyed!
The attacker has won the battle !
You receive 250000 units of Metal, 134442 units of Crystal and 56584 units of Deuterium.
The attacker has lost a total of 0 units.
I received half the crystal, half the duet but less than 1/4 of the metal.
I should have received (according to carrying capacity of LC's)
allowing for fuel of 172 duet, 558802 metal leaving a discrepancy 308802 metal.
This happens on every attack where LC's are used
Re: ACS got it wrong
#7Only 1/3 of the cargo space is allotted for metal, 1/3 for crystal, and 1/3 for deut. If there is not enough metal to fill the 1/3, then you can take extra crystal up to 1/2 total cargo space. If there is not enough metal and crystal to fill that,, then you can take extra deut.
30 LC have a total capacity of 750K unis, therefore only 250K metal is gained.
30 LC have a total capacity of 750K unis, therefore only 250K metal is gained.

Re: ACS got it wrong
#8Basically on the example you gave if you wanted to recieve half of everything you would need to have send 81 large cargo.

Re: ACS got it wrong
#9I have found the best way to fill your holds with the maximum allowable resource from a raid is to take the total quantity of metal on the planet, multiply that number by 1.5, divide your answer by 25,000 (for LC's) and the number you get is the number of LC's required to scoop max resource.
This ensures your 1/3 cargo space allocation for metal is big enought to take all that you are due from the raid.
This ensures your 1/3 cargo space allocation for metal is big enought to take all that you are due from the raid.