I love the increase from 6 to 8. I say we implement that in speed already
But the problem isn't about the LGs it's about RIPs being too strong. They leave no room for tactics.
Lets say
player B has 6 rips and 2000 LLs, and player A attacks player B with 425 LGs (which is, according to the 3:2:1 trade ratio pretty much the same cost). In most sims player A loses his whole fleet.
The attacker has lost a total of 51.000.000 units.
The defender has lost a total of 17.000.000 units.
So after that sim, he realizes he needs some ships to crash the LLs so his LGs can beat those RIPs. Usually 1.7k BCs is more than enough to beat 2k LLs. So player A attacks player B with 425 LGs and 1700 BCs.
Here's the usual outcome:
The attacker has lost a total of 119.480.000 units.
The defender has lost a total of 47.000.000 units.
Even though player A's fleet is 3.76 times more expensive than player B's RIPs and LLs, player A's fleet still gets massacred... All BC's gone...
So one would say, why not invest all the resources you spent on BCs for LGs. That would do, if LGs weren't so crappy against fodder and defense.
Even if player A has 1k Lgs and 1.7k BCs, against player B he still gets ***-kicked, even though his fleet is now over 5 times more expensive.
The attacker has lost a total of 100.660.000 units.
The defender has lost a total of 47.000.000 units.
What I am trying to say, it is not the RF from LGs that is so problematic. It's the RIPs. I say we either lower their shields or their RF against other ships. It became too popular to cover your fleet with a few RIPs and some defense and then not FS 'cause even a player with a fleet 5 times stronger can't crash you...