This suggestion grew out of some ideas that were tossed around in the "Boost Strategy" thread (viewtopic.php?f=7&t=3093).
Whether it ends up as governments, races, unions (Istalris) or Factions (Sadbutrue) there were some really good ideas bounced around.
With the idea that there may be Techs that are either reserved for certain groups or from which certain groups benefit more, though this idea is applicable without that...
The idea of "Stealing" techs was first suggested in this thread. viewtopic.php?f=7&t=3270&start=0
Three new techs:
Engineering Tech.
Ship production time decreases by 10% per level of Tech.
Construction Tech
Building production increases by 10% per level of Construction Tech.
Research Science Tech
Research time decreases by 10% per level of Research Tech. The Intergalactic Research Network currently decreases research time by pooling the resources of the top Research labs in an empire. This is different. RST is the development of the methodologies and tools to advance Research.
By themselves, these three technologies are logical additions. However, they also become the prerequisites for a fourth new technology:
REVERSE ENGINEERING TECH
- This could be reserved to a certain group (race, gov't, et. al.)
- The prerequisites for this Technology would be a certain level of the three Technologies mentioned above; maybe 8 or 10 in each before RET can be researched.
PLEASE NOTE: If someone "Steals" a tech, they are simply gaining access to it. The other player is not losing it.
In order to add this as seamlessly as possible and make the amount of work required by the developers to a minimum, I thought it would make sense to add the chance to "Steal" a new technology at the end of a successful battle. That way, it would be a module added at the end of a combat engine as opposed to an entirely different mission.
I have made it somewhat difficult to acquire a new technology because it should be a rare occurrence. If it is too easy, it will unbalance the game and dilute the uniqueness of the different races/governments/factions. It is a little complicated for this reason too.
The following is the order of events that would occur:
I) Player A (one attempting to steal technology) wins a battle against Player B on a planet with a Research Lab
II) At the conclusion of the battle, they will have a chance to STEAL a tech
I am not sure how this will be determined. All of the technologies can be thrown into a pool and randomly determined or there could be a weight assigned to each technology, with the more difficult technologies having a lower weight and more common technologies. The latter means that more common technologies will have a higher chance of being chosen.
This may cause a player to get a chance to STEAL a tech they already have. Too bad. It needs to be difficult.
Once the Technology is determined, the following conditions must be met.
1) The Research Lab on the planet of Player B must be of high enough level to support the Technology. Player B's Research Lab must be of sufficient level to Research the Technology on that planet
2) Player A must have the Prerequisites to Research the Technology for technologies with multiple prerequisites. Player A will only be able to gain a maximum of 1 level. So if Player B has level 16 combustion engine and Player A has level 14 Combustion Engine, Player A would only be acquire level 15 Combustion Engine.
III. Player A has a chance to acquire the new Technology based on the following formula:
Chance to Acquire Technology
= Reverse Engineer Technology+ Espionage Tech/Stolen Tech level ^2 x Player B's Espionage Tech
Player A
Reverse Engineering Technology = 8
Espionage Technology = 12
Player B
Espionage Technology = 10
Random Technology (highest tech requirement or level)= 9
* The technology for this equation will be the highest of the prerequisites for this technology or the technology level itself.
= RET+ Esp Tech/Stolen Tech level ^2 x Player B's Esp Tech
= (8+12)/9^2 x 10
= (20)/810
= 2.69% chance
IV. When a player steals the technology the amount of time to Research the Technology is then determined
For general Techs, as long as the rest of the prerequisites are in place, it should be 75% or some other percentage of the research time/cost. So if you acquire Level 10 Combustion Technology and already have level 9, it should be shorter to research the Technology. You have stolen some of the secrets to make it easier to research it.
For race/gov't/faction specific Technologies, due to the foreign nature of the Technology it should be the Random technology described above (highest of requirements or level of technology) x the amount of time that the race/gov't/faction would take to research the technology. This could be a LONG time. However, it should be a rare occurrence and difficult.
EDITED: Edited in attempt to make it more clear.
[Evaluation Needed] Reverse Engineering Tech
#1
Last edited by Khan on Sat Nov 28, 2009 5:35 pm, edited 4 times in total.

"You are in a position to demand nothing. I however, am in a position to grant nothing."
Khan Noonian Singh