The general idea we support, for ACS Defend, is that when you send your fleet, you should be ready to lose it. In this sense, times do not play such a role.
Anyways, sounds like details but I have to comment it on till we get a final decision here.
Re: [Evaluation Needed] ACS DEFEND TIMES
#22Commencing more bumps of ancient suggestions. Needs re-evaluating for modern standards, people seemed to like it, final decision undecided.

Re: ACS DEFEND TIMES
#23Totally agree with this statement.Sadbutrue wrote:i could work with 10 sec increments. i think the point is that you should not be able to recall it fast. that is why you only get one chance to acs defend properly or you have to wait for the fleet to come back from the destination. practice your timing kids
Re: [Evaluation Needed] ACS DEFEND TIMES
#24Off-topic: I lul'd reading this thread
On-topic: I like smaller increments of time as well. Anything with seconds seems a bit small to me, though.
On-topic: I like smaller increments of time as well. Anything with seconds seems a bit small to me, though.
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Re: [Evaluation Needed] ACS DEFEND TIMES
#25I think 10 minute increments at the absolute smallest otherwise you are removing all risk associated with ACS defending someone.
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Re: [Evaluation Needed] ACS DEFEND TIMES
#26bump
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As Swift as the Wind that carries the Sand comes your DEATH
Omega Class Thank You to Devola/Gale for this super amazing sig.
Re: [Evaluation Needed] ACS DEFEND TIMES
#27If you are ACS Defending for a ninja then why not just use the Recall button?