NEW ASC ATTACK

#1
This has been a long time coming but greatly needed, I look forward to increased activity with in Xtreme. :D :D :D

After reading the link details on how to acs attack.. I have a few questions with regards to the need to have alliance depots. Yes I can see the need for in defending but not sure why for attacks.. The idea that you can have up-to 9 players attack you is a little excessive in my opinion..That apart what the link does not say, is do you need the depot lvl on all planets and moons eg. where you launch from.. if so that would mean all players who use this new feature will have to build alliance depots on moons as well if they wish for attacks to remain off phalanx. Is this correct I assume this to be the case, if I am wrong then please advise..?
Image

Re: NEW ASC ATTACK

#2
Not sure about the depot on moons thing, but to clear something else up: there is no limit to the number of ACS attackers, so long as the creator has a high enough depot. So theoretically, with a level 50 ACS depot, 50 attackers.
The maximum number allowed will be the same with the level of the depot (ie: Lvl 9 depot will allow up to 9 attackers) No other limits apply.
Image
When people ask me plz because it's shorter than please, i feel inclined to respond no because it's shorter than yes...

Re: NEW ASC ATTACK

#4
Gozar2 wrote:if so that would mean all players who use this new feature will have to build alliance depots on moons as well if they wish for attacks to remain off phalanx. Is this correct I assume this to be the case, if I am wrong then please advise..?
No, if the planet has a depot then you can launch from the moon.

I know that Scooby said it too, I just wanted to make it more clear.
Image
Forum Administrator
Noblesse Oblige 77 MP

Re: NEW ASC ATTACK

#7
SPY wrote:ok the invitation dont work. whats the point of having acs where u are going solo? thought beta was working with that feature on it.
Works perfectly for me. Remember that alliance members can join by default (no need to invite them).