Anti-Thefter

#1
what abt a ship that can be a trap for recyclers?

Rapid Fire Against Recyclers 500

but heres the thing if more than 500 recyclers, the trap is aut destroyed and 1mil metal 1mil crystal is added to DF...this trap can be set even if no DF is present at the moment, and 1 theft at a time, a teft can only stay for app 3 days at max, and doesnt take up a fleet spot

for this only 5 spots are allowed ....what yall think?
suggestions? additions?
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Re: Anti-Thefter

#5
I was thinking of suggesting something similar but I was going to call it a mine field and have it be the same thing as an ABM but for recyclers. When probed they would show up same as ABMs and when a fleet approaches a DF they auto launch just like ABMs for IPMs. No fleet slot would be used and they are one time use item Just like ABMs. So are you all getting the picture they are just like ABMs except they attack recyclers.
Those with nothing to loose have the most to gain. Long live the Miner!

Re: Anti-Thefter

#7
KarrothMelu wrote:I think that a DF should be a free-for-all. Especially after you get hit, because the attacker earned the DF.
Saying that they earned the DF is like saying that the Europeans earned The Americas and that it was only right for them to take all of the resources and put the Native into reservations. So lets be honest bottom feeding is not earning a DF if you want to earn a DF go attack someone in the top 10 then you can talk about earning a DF. This suggestion on the other hand is designed to make the attacker earn a DF.

Also if someone chooses to place a mine field around their planet I don't see any good reason why they should be able to recycle the DF without any casualties of their own. The real result I see from doing something like a mine field is that small fleets will be left alone
Those with nothing to loose have the most to gain. Long live the Miner!

Re: Anti-Thefter

#8
love2scoobysnack wrote:
KarrothMelu wrote:I think that a DF should be a free-for-all. Especially after you get hit, because the attacker earned the DF.
Saying that they earned the DF is like saying that the Europeans earned The Americas and that it was only right for them to take all of the resources and put the Native into reservations. So lets be honest bottom feeding is not earning a DF if you want to earn a DF go attack someone in the top 10 then you can talk about earning a DF. This suggestion on the other hand is designed to make the attacker earn a DF.

Also if someone chooses to place a mine field around their planet I don't see any good reason why they should be able to recycle the DF without any casualties of their own. The real result I see from doing something like a mine field is that small fleets will be left alone
What you said makes no sense. DF should be free for all. This is a WAR game. Why the hell are you constantly trying to change the rules to make the game easier for those who don't want to learn to FS?
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Re: Anti-Thefter

#10
Ace wrote:
love2scoobysnack wrote:
KarrothMelu wrote:I think that a DF should be a free-for-all. Especially after you get hit, because the attacker earned the DF.
Saying that they earned the DF is like saying that the Europeans earned The Americas and that it was only right for them to take all of the resources and put the Native into reservations. So lets be honest bottom feeding is not earning a DF if you want to earn a DF go attack someone in the top 10 then you can talk about earning a DF. This suggestion on the other hand is designed to make the attacker earn a DF.

Also if someone chooses to place a mine field around their planet I don't see any good reason why they should be able to recycle the DF without any casualties of their own. The real result I see from doing something like a mine field is that small fleets will be left alone
What you said makes no sense. DF should be free for all. This is a WAR game. Why the hell are you constantly trying to change the rules to make the game easier for those who don't want to learn to FS?
I won't try and hide the fact that I don't like to fleet save I don't think it makes for fun game play. However, I don't think that it would be good for the game if there were no need to fleet save. And if you had read what I said then you would understand that a DF would still be first come first serve. Unless I am mistaken their are only three major forms of play Turtle, Fleeter, and Miner. It is also my understanding that the Turtle play style is dying leaving only two ways to play which does not allow for much diversity. I think that a mine field would help to breath new life into the Turtle. Fleeters are suppose to like hunting and breaking Turtles so why are you so afraid of making a change that would provide more targets to brake?

P.S. I stand by what I said before sending an overpowering fleet to crash someone that didn't fleet save is not earning the DF. If you ninja them or have to attack several times just to brake their defense then you have earned the DF.
Those with nothing to loose have the most to gain. Long live the Miner!