When I joined this game roughly a year and a half ago, the setting of the three classes were much different than they are today. Though the styles' basic structures on how to operate remain almost the same (discluding the evolved personal and broad guides that players create to maintain higher points at a quicker rate), the roles that each of them played during the dawn of ZE, and the dominant rank of each one on the universal food chain, have changed dramatically.
"The Dawn Age"
+FLEETERS+
They once struck a strong sense of "original" fear throughout the entire game. Fleeters were fleeters to become the best, and the entire community looked up to tthe greats. Gathering enemy info on their fellow style-playing ZE citizens, each fleeter clashed fleets with other fleets to show who was boss. There was something to be said when you were a fleeter; the longer you had your fleet, the stronger and more strategic of a player you were. They were primarily the sharks of the galaxy, were the most dedicated players, and held the highest risks of a playing style (FSing, fear of ninjas, etc).
=MINERS=
With skyrocketting points and marvelling mine levels, miners were the core of the game. Trading and speed-building made their points stack higher than any other style in the game. Many miners were the cornerstone of the community in the forums today. Although their playing style is more relaxed, the numbers they use to track shipments and construct higher levels of buildings reigned supreme.
{TURTLES}
A very scarce number of people (compared to miners and fleeters) chose this playing style. Hard to grasp at first in fear of being crushed, the turtles had a difficult time "coming out of their shells". Building defenses meant building little points in a very large amount of time. Most thought it wasn't worth it due to the enormous fleets that roamed around demolishing eacthoher. Turtles were definately the rarest style in ZE. Once you reach a certain time in the construction of your defenses, it's easy to carry on with growing your points. However, reaching that point was - and is - the hardest thing to accomplish without getting obliterated beforehand.
"The New Age" (A much shorter description because well...the age hasn't finished)
+FLEETERS+
A few high-ranked players with insane fleets/points here and there still fighting it out to be No.1 in ZE. Sadly, most of the "fleeters" are just farmers and build fleets to attack weaker players. There's no originality in this fear. It's no more a "battle" than it is a slaughter.
=MINERS=
The current No.1 in ZE. Most common and most well-organized players follow the style because it's build for success. High points and high res....hard to find a downside.
{TURTLES}
Growing more numerous and thick each day. Strong shells crowd systems in chains of planets covered in light lasers and various defenses for the pure purpose of standing a chance against the RF of heavy fleets. Defenses have suddenly become the "bulkiest" item rather than the fleet (as it used to be).
Comments?
The New Age
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