But that would require precision to within a second for each player, if I'm understanding this correctly. And what would happen to the fleets when they are sitting at the planet? Attacks last nanoseconds in this game, so the fleets would be useless for an hour or two or whatever you set it to. If this were a real life strategy, your concept of 3 different fleets arriving at the same target would work really well. However, with the game mechanics and limitations, it is not possible to implement this in the way you describe it.yyyxxxzzz wrote:It work just like the way normal attacks work, just the ACS fleets are joined together to make bigger fleet. The duration for the fleet to stick together is set by each joining player at the launch pad. Say three players are joining force one ACSs for one hour the ohter sets it for two. Then the first fleet will leave ACS after one hour and the second will leave after two, if any of it is left behindKarrothMelu wrote:And does your fleet attack once when it first arrives or what?The attack time is set to a common time line say gmt, each attacker will set their fleet to arrive at the planet at the right time by adjusting their fleet speed or launch time. It is not that complected. Just add the travel duration as a offset to the current time result the attack time.
Re: ACS Attack...
#11Forum Moderator: The Chill One ~ Gale Points: 52
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