So I see all this numbers about rapid fire.What does it mean ? how does it add up to your total damage?
I mean take a DS for example it has 200000 AP ,so if I attack small cargos do I have an attack of 200250 against them?
Re: Rapid fire noob question.
#2a RIP has 250 RF vs a SC as you said.
With this engine it would fire once for about 200k. ( WSA would alter it)
BUT with RF, it has a 249/250 chance of attacking again, and if that succeeds, a 248/250 chance, and so on. When an extra attack is achieved, it does the same amount of damage as a normal attack. So if the RIP fired once, it would do 200,000 damage. If it fired 10 times, it would do 2,000,000 damage. Hope that helps.
With this engine it would fire once for about 200k. ( WSA would alter it)
BUT with RF, it has a 249/250 chance of attacking again, and if that succeeds, a 248/250 chance, and so on. When an extra attack is achieved, it does the same amount of damage as a normal attack. So if the RIP fired once, it would do 200,000 damage. If it fired 10 times, it would do 2,000,000 damage. Hope that helps.
Re: Rapid fire noob question.
#3Note to self: Additional RIPs required...

Re: Rapid fire noob question.
#4NOTE TO SELF: for the price of one RIP, I can make 3334 LF and kill your one rip. That is a simple 1 type of ship vs another with cost in consideration.
RIP 5mil metal, 2.5mil C and 1.5 mil Deut. convert the deut into Crystal at 2:1 and you have 5mil M and 5.5mil C
3334 LF = 5,001,000 metal and 5,001,000 crystal which leads you to your victory and 500k crystal extra
RIP 5mil metal, 2.5mil C and 1.5 mil Deut. convert the deut into Crystal at 2:1 and you have 5mil M and 5.5mil C
3334 LF = 5,001,000 metal and 5,001,000 crystal which leads you to your victory and 500k crystal extra
Re: Rapid fire noob question.
#5I would be extremely suprised if the LF did anything against the RIP. It would probably draw.adressor wrote:NOTE TO SELF: for the price of one RIP, I can make 3334 LF and kill your one rip. That is a simple 1 type of ship vs another with cost in consideration.
RIP 5mil metal, 2.5mil C and 1.5 mil Deut. convert the deut into Crystal at 2:1 and you have 5mil M and 5.5mil C
3334 LF = 5,001,000 metal and 5,001,000 crystal which leads you to your victory and 500k crystal extra
I doubt it happens in this game, but in another, there is something called the bouncing rule. It states that if a ships attack power is less than 1% of its targets shields, the damage is simply negated.
-Istalris-

Re: Rapid fire noob question.
#7Sim will be available for us all in the next 24 hours, we will see.adressor wrote:I suggest, or request, that Zorg do a battle sim on that.
-Istalris-

Re: Rapid fire noob question.
#8Why would 3 mil LF get even close? They aren't that good without RF, with it they will suck against RIPs
Re: Rapid fire noob question.
#9all I am saying is you might be suprised. And firstly, learn to read, who ever said 3mil LF, i said 3334 because I was considering that the same, or close to the same, amount of resources be spent on each side.
If you want to, consider this, at the reduction of (RF-1/RF) and -1 to RF per level, how many times do you think 1 RIP will be shooting? and then there is only 6 rounds, so in order for the RIP to kill them all, it would have to kill a minimum of 550 per round and not die.
So why not do a battle sim on it so ppl dont get caught offguard when they see a ton of LF coming at thier RIP and think they are safe. I'm just asking for one simple simulation. How hard or scary could it be? I for one want to know what I'm going to be getting into.
I've seen games where 200k LF cant kill a RIP, and games where 5k can.
If you want to, consider this, at the reduction of (RF-1/RF) and -1 to RF per level, how many times do you think 1 RIP will be shooting? and then there is only 6 rounds, so in order for the RIP to kill them all, it would have to kill a minimum of 550 per round and not die.
So why not do a battle sim on it so ppl dont get caught offguard when they see a ton of LF coming at thier RIP and think they are safe. I'm just asking for one simple simulation. How hard or scary could it be? I for one want to know what I'm going to be getting into.
I've seen games where 200k LF cant kill a RIP, and games where 5k can.
Re: Rapid fire noob question.
#10I am tired obviously 3 mil would own a RIP I meant 3k, but thanks for the nice attitude. I am almost positive that the RIP would own the LF. Consider that the RIP has more than double the firepower and that power does not decline throughout the battle. Also, I thought this was about who losses more, not if the LFs all get destroyed. Considering you said LF were BETTER than a RIP. So the minimum needed to be destroyed to destroy them all is irrelevant.