Re: Player Protection

#63
*Is there any kind of protection for new players ?
-Yes. The protection intends to protect new players till they learn the very basics. However you really need to learn how to fleet save as fast as possible.


From the FAQ's, written by Zorg.

"The protection intends to protect new players till they learn the very basics"


N E W P L A Y E R S.

Re: Player Protection

#64
"The protection intends to protect new players till they learn the very basics"

If this is true then surely then there is only ONE solution (as indicated by majority of posters here)....a simple time limit....3 months seems to be generally accepted as enough time to learn basics....

Re: Player Protection

#67
mightyoz wrote:To all.

I will retire from this topic. The heading of the topic is not what I would have chosen. Therefore I will refrain from anymore posts on this topic.

And thank god for that lol.

I think 3 months is too soon. 5 or 6 months seems more like it. After all, once they come out of protection the whole server will be able to hit those players. And there are players that have years and years of experience in this game and won't hold back when fleeting even if the target has a small fleet. Let's say 6 months , a good guide and the player that has played for 6 months is surely experienced enough now to properly FS and dodge attacks.
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Walk with THA swagger!

Re: Player Protection

#68
If it were possible, I think a solution superior to even a straight time limit might be the number of hours logged online? This might be a little more difficult to implement, I realize, but it would ensure that a casual player who had less time to play wasn't made vulnerable too quickly, whereas players who played more didn't stay in protection too long. I also still think that if a time limit protection of any sort is implemented then an option to "opt out" of protection at any point will be essential.

Whether or not time limit protection is implemented, a way to allow moonshots to smaller players is a great idea. Maybe this could be done simply by allowing anyone to attack another player with just probes regardless of protection.

Re: Player Protection

#69
3months or 6 months they still got learn fleetsaving I think time in protection should small in play with % at the moment once of protection 1/5%up and down and add small time protection read my previous post getting hit making hits are important lessons both need to learn its best getting when ur small than when ur bigger but add all this in the game but the game needs more players more than any else

Re: Player Protection

#70
I'm not inclined to support a time limit to dissuade a mythic nonesuch of a 'problem' of which I've seen precious little evidence even regarding its existence. I find it incredibly difficult to believe any players who may be making a deliberate effort to short circuit their very own research and buildings in order to maintain a fleet with ineffective shielding, speed and armor would remain very much of a problem for very long.

I'm supportive of Zorg's suggestions, and am of the mind that Zorg's recommended fix of allowing moonshots within alliances for various alliance mates still within player protection would solve what seems to me the one true conundrum that player protection indeed has caused. If we're going to posit a 'growing' problem of 'exploitative' supernoobs, I'd like to see facts and figures demonstrating this is not in fact a fantasy.
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Ní féidir maraigh tú an Dullahan
Níl luibh ná leigheas in aghaidh an bháis.
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