Zorg wrote:No radical changes are needed. We need some buffs for turtles and raiders, mostly.
We also need to decide when the next tournament will take place and how long it will last.
Well at least keep the suggestion I made in mind when you do decide to make another general.
as it stands, The fleet general can become a better turtle then the turtle general can ever be due to the WSA boost for the fleeter. Sure the 90% regen is great but if I wanted to make an indestructible shell I would just go fleeter for the 15% boost.
Raider
Remove Extra fleet slots
25% bonus to cargo space.
50% reduction in raider fuel consumption
Turtle
Remove regen buff
add percent boost to LL, HL, and Ions based off laser and ion tech
Miner
Remove the Den, this is a Strategy game after all, lets have something we can actually play with not some building that prevents play.
Add orbital harvesters from my previous post OR add a new building that produces resources on moons exclusive to the miner.