Every server is of permanent length. The only exception to this is the Generals Tournament Server which has a finite length; We have had 2 tournaments so far, one of them lasted 1 month and the other lasted two months.
What could be of interest for you, is that there will be a new server launch in the near future. It has been almost 3 years since our last server launch and the scale now is favoring this move in our strategy for universe planning. Expect it after October 2014 and till February 2015.
Till then remember that every universe, is brand new only in the first few weeks. After that, even if you have started in the first day, you will still be at the tail of some. After all, some players around here are true veterans and it is a true challenge to remain to the very top - no matter the joining time.
Re: radical change?
#12O.O A new server...Nice.
Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.
Sun Tzu
Re: radical change?
#13Nice, a new server will be great 
As for the reset idea, I agree with the logic (top players are unreachable by 99.9% of others unless they use loads of rubies or the top guy quits)
But clearly as Oz said, there is no motivation to build up and raid hard if you lose everything after a set amount of time (this is why I would not play Generals again).
Can I suggest again the ZE consider the idea of upper limits of fleet levels, or of finding some way of making dininishing returns of fleet building (like there are on mines and research). The result of this would be a large mass of players of similar level near the top, with the strongest having an advantage but not being totally unreachable with good strategy and/or ACS attacks.

As for the reset idea, I agree with the logic (top players are unreachable by 99.9% of others unless they use loads of rubies or the top guy quits)
But clearly as Oz said, there is no motivation to build up and raid hard if you lose everything after a set amount of time (this is why I would not play Generals again).
Can I suggest again the ZE consider the idea of upper limits of fleet levels, or of finding some way of making dininishing returns of fleet building (like there are on mines and research). The result of this would be a large mass of players of similar level near the top, with the strongest having an advantage but not being totally unreachable with good strategy and/or ACS attacks.
Re: radical change?
#14I can see the point Impa, but, also the old saying "If it ain't broke, don't fix it"? If you can play well, keep safe, then there is every possibility that you can reach the top. As for this new server, it would be good to be in a server from day one. By the way, I came in to Standard late, I'm a long way behind the number one player there. But, I'm ranked number two (not a moniker I particularly like, Number two). But, the number one player there came in to the game at the same time as I, we were both late starters. So, for newbs coming in to the game, work at it! You might get to the top, rather than changing things to make life easier for them.
Re: radical change?
#15Can't wait for the new server. ^_^. It'll be interesting to see how people do on a relatively equal playing field. I know there will always be those that can afford to buy a lot of rubies. Obviously good for them and for ZE. But this is the closest to even that would ever be possible.
Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.
Sun Tzu
Re: radical change?
#16(didn't you account swap MightyOz? just for the record... ahiles is still a beast though)
I agree that diminishing returns is a good idea Impachik, I have suggested in the past a nonlinear increase in deut, though thats irrelevant with fleet going from planet to moon.
Apart from something being non-linear as more ships are added to a fleet, I'd suggest a rework of the mechanics, nowdays most knowledge is shared, when people are learning and haven't tried various combinations.
On a different note an indirectly-pvp objective based on 'king of the hill' or some territory claiming thing could force players to commit their fleets to gain some advantage... the idea being committing a fleet to an area may give you a massive advantage for weeks, but cost a large amount of deut (staying duration determined by how much deut you load in perhaps) and leave you vulnerable like forgetting to fleetsave...
(instead of sending a fleet to a planetslot, send it to the system itself, or if you're really crazy, the entire galaxy (or more realistically a range of systems), on a standby or occupy or that type of mission)
(if the advantage was visability of fleets traveling to and from any planets/moons in your area it would push alliances to keep strongholds and free up their own planets if they are scattered)
perhaps I'm crazy but I'd love to see territorial battles in zorg
(yes i realise someone like gozar (I don't play speed/xtreme but i've heard some stories
) coudl possibly dominate the entire universe for a while, but consider an even split of fleet across the spaces that are being occupied... a 15m fleet in just one system would split down to a 1m fleet in each slot if you wanted to try and attack each one individually (noting that the person coudl hopefully see the attacks incoming and withdraw their fleet))
(also perhaps a fleetslot requirement based on continuous sections occupied, so 1 fleetslot for a planetslot, 1 for a system, but if you lose say the 4th planet slot then it becomes 2 fleetslots. launching new fleets being blocked if fleetslots exceed your max)
I agree that diminishing returns is a good idea Impachik, I have suggested in the past a nonlinear increase in deut, though thats irrelevant with fleet going from planet to moon.
Apart from something being non-linear as more ships are added to a fleet, I'd suggest a rework of the mechanics, nowdays most knowledge is shared, when people are learning and haven't tried various combinations.
On a different note an indirectly-pvp objective based on 'king of the hill' or some territory claiming thing could force players to commit their fleets to gain some advantage... the idea being committing a fleet to an area may give you a massive advantage for weeks, but cost a large amount of deut (staying duration determined by how much deut you load in perhaps) and leave you vulnerable like forgetting to fleetsave...
(instead of sending a fleet to a planetslot, send it to the system itself, or if you're really crazy, the entire galaxy (or more realistically a range of systems), on a standby or occupy or that type of mission)
(if the advantage was visability of fleets traveling to and from any planets/moons in your area it would push alliances to keep strongholds and free up their own planets if they are scattered)
perhaps I'm crazy but I'd love to see territorial battles in zorg

(yes i realise someone like gozar (I don't play speed/xtreme but i've heard some stories

(also perhaps a fleetslot requirement based on continuous sections occupied, so 1 fleetslot for a planetslot, 1 for a system, but if you lose say the 4th planet slot then it becomes 2 fleetslots. launching new fleets being blocked if fleetslots exceed your max)
Re: radical change?
#17personally, I don't mind playing on the current servers, though i appreciate the effortZorg wrote:What could be of interest for you, is that there will be a new server launch in the near future. It has been almost 3 years since our last server launch and the scale now is favoring this move in our strategy for universe planning. Expect it after October 2014 and till February 2015.

I think mightyoz did accountswap but without it he would not be far behind his current position...


thinking about it longer, i agree with msot people replying, that the larger players will lose motivation if they suddenly lose their stuff.
sounds like the way to go might be to give bigger players incentives to split their fleet like impa said. or perhaps this could be a forced change?
what if there was a maximum fleet size that could be stationed at any particular planet and/or moon? then there might be a little more strategy for the bigger players, as they could form specialized fleets to try to take out raiding fleets, or deathstars, or whatevs.
i think this way the bigger players can still have an advantage (they have a much better chance of exploiting the smaller player's fleet formation), but not an overwhelming one. anyone who reaches the maximum fleet size should already have a moon or two so that should not be too much of an issue... I think :/
potentially instead of a deliberate max on fleet size on any given heavenly body, perhaps there could be an exponentially increasing deut. cost upon launching ships from a planet or moon. I feel that this would only help balance a stronger player's offense, but not the defense, since a strong player will probably have enough lunars to discourage kamikaze deathstars...?
RL has been a b****. maybe for once I can stay around long enough to make a name for myself...
~the V-mode Fleeter~
~the V-mode Fleeter~
Re: radical change?
#18Personally I would sooner have the existing servers updated with all the suggestions that Zorg have already promised and approved (for example elite recs and ability to turn off our own online status in buddy list).....I would also like account swapping minimised ( for example no account or player to swap more than once every 6-12 months and no fleet retirement in that time either) Maybe the ability to lanx a player whilst in vmode should be disabled....if in vmode no action should be possible other than circs, chat and maybe name changes...it's in vmode!!!!....Moon destroys (here we go again) should also be possible for the majority of players with fleet ...not just those with huge RIP counts who incidently still can't even pop the biggest ones despite Zorg stating otherwise....MDs need some balance for all imho....New server might seem appealing for a lot of people to start with (like Massacre was) but we all know what happened there.....better to clean up and improve existing servers before making the same mistakes with a new one....
Re: radical change?
#19Would have thought Zorg offering up a new server would have stirred up more of a debate than this.....no-one else have any ideas or input????? Are the forums also on a downward slide???? If you want the game to continue then it needs more input....from Zorg and yourselves!!!!...... 

Re: radical change?
#20Personally I'm not likely to start (over) on a new server unless I have more time on my hands and several friends are planning to join.
I can see new players finding it good not to be dominated by the larger players but I'd have thought thats almost more of an imbalance in the spread of players in existing universes... not that there's an easy way to address that...
I'd be more likely to try starting over if accounts could be linked to show ranks cross universe (just like a cosmetic show-off thing), at the least it would give meaning to what we have achieved elsewhere, and maybe bring some players to play more actively in more universes.
I can see new players finding it good not to be dominated by the larger players but I'd have thought thats almost more of an imbalance in the spread of players in existing universes... not that there's an easy way to address that...
I'd be more likely to try starting over if accounts could be linked to show ranks cross universe (just like a cosmetic show-off thing), at the least it would give meaning to what we have achieved elsewhere, and maybe bring some players to play more actively in more universes.