Another style of Player
"A Merchant / Builder"
A player should be able to build ships and planetary defenses and sell them to other players at a profit,
Player "A" doesn't want to invest the resources into upping his Shipyard and Ninites,
nor the time it takes to build them
So,
he could just Buy ships from a player that builds defenses and ships to sell to other players,
just another aspect of the game
not everyone wants to be a fleeter
.
Re: Merchant
#2this is interesting, it also suggests that a player could 'babysit' another players fleet by stacking it on their own..
however this makes me wonder, if Player1 attacks Player2 in say galaxy 9 where they cannot be acs defended, Player3 who shares a system in say galaxy 1 could 'sell' Player2 50k bc's which are sent to the galaxy 1 planet over say, 15 minutes, and then Player2 can ninja Player1's attack... following which Player2 'sell's those bc's back to Player3 at the same price.
In another sense this is a risky way around no ACS attack... it allows an alliance to stack their fleet all on one player who is then able to keep it all safe. (consider Dr-j and Deidara combining or SWinds throwing everything at elthur)
That being said, I like this idea, however it needs to be more concise, preferably to avoid the above example.
+1
however this makes me wonder, if Player1 attacks Player2 in say galaxy 9 where they cannot be acs defended, Player3 who shares a system in say galaxy 1 could 'sell' Player2 50k bc's which are sent to the galaxy 1 planet over say, 15 minutes, and then Player2 can ninja Player1's attack... following which Player2 'sell's those bc's back to Player3 at the same price.
In another sense this is a risky way around no ACS attack... it allows an alliance to stack their fleet all on one player who is then able to keep it all safe. (consider Dr-j and Deidara combining or SWinds throwing everything at elthur)
That being said, I like this idea, however it needs to be more concise, preferably to avoid the above example.
+1
Re: Merchant
#3If player "A" has the resources to buy a fleet off player "B"
he also has the resources to build it for himself,
at the moment athight,
if u have enough res, I would sell u my Fleet, for a profit and then use that to rebuild my fleet plus more,
or I could just dump the resources u pay me in to upp-ing all m y mines,
either way,
Buy from me -- or -- build your own
you still have to have enough res to make the purchase or build them yourself
what you gain is "Time"
I make a profit
I'll take a 10% - 20% profit any day
WoW
a 20% profit
well, it depends on how bad you want the fleet
I'm in it to make as much as I can on the trade
also
as far as just buying a large defence when ur being attacked,
by the time we make the trade,
you send me the resources and I send too you,
it might just be too late to do u any good
Buzz
he also has the resources to build it for himself,
at the moment athight,
if u have enough res, I would sell u my Fleet, for a profit and then use that to rebuild my fleet plus more,
or I could just dump the resources u pay me in to upp-ing all m y mines,
either way,
Buy from me -- or -- build your own
you still have to have enough res to make the purchase or build them yourself
what you gain is "Time"
I make a profit
I'll take a 10% - 20% profit any day
WoW
a 20% profit
well, it depends on how bad you want the fleet
I'm in it to make as much as I can on the trade
also
as far as just buying a large defence when ur being attacked,
by the time we make the trade,
you send me the resources and I send too you,
it might just be too late to do u any good
Buzz
Re: Merchant
#4indeed, this works if there is a FIXED or MINIMUM price, otherwise i can sell a new player elite cargoes for next to nothing long before they are able to build them.
Re: Merchant
#5indeed a limit im guessing should be at least 50% the res you spent on the ship being sold. i also like this idea becuase for the miners that dont wish to build up a fleet to attack other players can build up a fleet to sell to other players ,,,this way they can make more profit then off of duet. also would this be limited to res or will rubies be included this would make more profit and possibly the purchase of more rubies thus supporting the game,,,,as mass amounts of rubies are not just given out n if i want to purchase 50K of Rip it wont be cheap im guessing lol
All war is Brutal, and I will master it all
Re: Merchant
#7Certainly there has to be a rule,
A merchant player, Fleeter or even just a Turtle / Miner
would have to sell Fleet and defenses at a reasonable profit,
I would say at least 10% and the cost of the Deut to transport to the Buyer,
anything higher would be negotiable between buyer and seller
.
A merchant player, Fleeter or even just a Turtle / Miner
would have to sell Fleet and defenses at a reasonable profit,
I would say at least 10% and the cost of the Deut to transport to the Buyer,
anything higher would be negotiable between buyer and seller
.
Re: Merchant
#8indeed...i know another game which also has this..a mirror of zorg of course....but the market of which players buy from contains res and ships....lol before it was taken down to be remade i hade like 100 RIPs for like 30 credits/rubies
All war is Brutal, and I will master it all
Re: Merchant
#9Certainly there must be restriction's on the amounts
say at least a 10% profit for the merchant,
and a buying player must have the techs necessary to build and Fly the ships purchased,
also consider the fleet time to send the resources to the merchant
and the fleet time for delivery of purchased fleet,
2nd:
Like any fleet put in the air /Space
it would be subject to an attack if an opponent finds it on his Lanax,
same as any other transport
3rd:
as far as "Stacking" your fleet on another players planet / fleet,
in your instance athight
now when the alliance players want their fleets back they sent to elthur,
its gonna be like another trade, so the final cost of doing so is like at least 110% of the fleet value just to keep your fleet safe for a few hours / days
I don't see that happening
4th:
and it was just ridiculous,
Mines even small like L-10 producing a million in res an hour,
Research techs of like L-50's
A bank you could deposit your resources in to protect them from being raided,
next day withdraw them and up another mine , build fleet ect, ect ect, ect
cost of fleet was the same as here at Zorg so the 25-30 players there had fleets in the millions of ships,
------------- WoW ------------
""""""So What"""" Players have this Hugh fleet,
What are they going to do with it ???????
How many accts did that site have total ???
Maybe 30-40-50 and maybe 10-15 active,
That's the point I am trying to get a-crossed,,
Unless Zorg changes the Game play,
and makes this site into a
Player - vs - Player , Fleeter - vs - Fleeter
All the advertising in the world might attract 1,000's of new sign-ins,
but as the game is now, they won't stay
when you keep doing the same things over and over again,
its going to continue the same as it is now,;
why do you expect different results
In My ""Not - so - Humble"" Opinion
Buzzard
say at least a 10% profit for the merchant,
and a buying player must have the techs necessary to build and Fly the ships purchased,
also consider the fleet time to send the resources to the merchant
and the fleet time for delivery of purchased fleet,
2nd:
Like any fleet put in the air /Space
it would be subject to an attack if an opponent finds it on his Lanax,
same as any other transport
3rd:
as far as "Stacking" your fleet on another players planet / fleet,
in your instance athight
elthur would have to "Buy" the fleet off the other alliance players at a 10% profit before the ships could be deployed to him, that's a lot of resources to be trading handsit allows an alliance to stack their fleet all on one player who is then able to keep it all safe. (consider Dr-j and Deidara combining or SWinds throwing everything at elthur)
now when the alliance players want their fleets back they sent to elthur,
its gonna be like another trade, so the final cost of doing so is like at least 110% of the fleet value just to keep your fleet safe for a few hours / days
I don't see that happening
4th:
I Think I know the site, I followed a link there and signed in; looked the site over,brutalitywarlord
indeed...i know another game which also has this..a mirror of zorg of course....but the market of which players buy from contains res and ships....lol before it was taken down to be remade i hade like 100 RIPs for like 30 credits/rubies
and it was just ridiculous,
Mines even small like L-10 producing a million in res an hour,
Research techs of like L-50's
A bank you could deposit your resources in to protect them from being raided,
next day withdraw them and up another mine , build fleet ect, ect ect, ect
cost of fleet was the same as here at Zorg so the 25-30 players there had fleets in the millions of ships,
------------- WoW ------------
""""""So What"""" Players have this Hugh fleet,
What are they going to do with it ???????
How many accts did that site have total ???
Maybe 30-40-50 and maybe 10-15 active,
That's the point I am trying to get a-crossed,,
Unless Zorg changes the Game play,
and makes this site into a
Player - vs - Player , Fleeter - vs - Fleeter
All the advertising in the world might attract 1,000's of new sign-ins,
but as the game is now, they won't stay
when you keep doing the same things over and over again,
its going to continue the same as it is now,;
why do you expect different results
In My ""Not - so - Humble"" Opinion
Buzzard
Re: Merchant
#10there is already Milking rules in place. I think this would be an extension of the Milking rule or the Pushing Rule or whatever rule. if you want to trade resources you can, if you want to sell your fleet for less than what they are worth you can, but if it looks like you are cheating, you will be reported and probably banned. I am saying let the person sell the ships cheap if they want to rebuild their fleet differently or whatever