Re: Probes on attack fix

#91
Nuada wrote:Yet recyclers do not take rapid fire from defenses

I do not see probes as the problem people are making them out to be

You can't clean out a galaxy with them. The deuterium cost to that is prohibitive.

I am not sure why you keep bringing recyclers into this conversation, but with Ista's fix you would still be able to run your lucrative espionage ship/recycler combo. Revolutionary. And I may be wrong, but I don't believe EC's take rapid fire from defenses in Massacre... Which would be the first universe this fix would be implemented as far as I understand it.

What I see in this thread is two pages of productive conversation, and 7 pages of off topic jibber jabber. Which is probably the category this post falls into. But, hey, When in Rome....

Re: Probes on attack fix

#92
SPY wrote:What is a reasonable probe raid radius by you? 30 systems up and down?
haven't done the calculation but that sounds like the "effective" range given a launch at 10% unless i'm really deut heavy in which case i may target a very rich crystal target a few systems further out....

it aint broken , why bother to adjust...

plenty of other minor/major irks/glitches / irritations that should be addressed...
Just S N A R L & LEAP

"to crush your enemies, to see them fall at your feet -- to take their horses and goods and hear the lamentation of their women. That is best." G.K.

Re: Probes on attack fix

#93
Well the reason why i asked if 30 is the radius is for the following calculations.

30+30=60 systems
60x9=360 systems. thats a pretty vast range to clean out. as it turns out there are already 3 players who have said for probe raiding then the number of systems goes as high as 360x3 = 1080 systems. the game has a total of 9x365 = 3285 systems. which is basically 1/3 of the entire galaxy. 1/3 of the entire galaxy is cleaned by 3 players.

need i t say any more?

with tradition raids it takes around 4-5 days to clean out entire universe. where 3-4 players with effective planet placement can clean the entire universe 4-5 times a day.

you say minor/major issues? losing starter players at an early stage i think is a top priority for game sustainability.
Barbaric nomad causing P-A-I-N.

Re: Probes on attack fix

#94
jonnytman wrote:
Nuada wrote:Yet recyclers do not take rapid fire from defenses

I do not see probes as the problem people are making them out to be

You can't clean out a galaxy with them. The deuterium cost to that is prohibitive.

I am not sure why you keep bringing recyclers into this conversation, but with Ista's fix you would still be able to run your lucrative espionage ship/recycler combo. Revolutionary. And I may be wrong, but I don't believe EC's take rapid fire from defenses in Massacre... Which would be the first universe this fix would be implemented as far as I understand it.

What I see in this thread is two pages of productive conversation, and 7 pages of off topic jibber jabber. Which is probably the category this post falls into. But, hey, When in Rome....
I gather you haven't been following the topic very well, or you may have understood to what I was responding:
SPY wrote: The ship to consider here is Recyclers. They have attack powers shields and armor all that yet yo u cannot attack with them. the reason being they are recyclers. if you cannot attack with recyclers sure you shouldnt be able to attack with probes either.
You may disagree with my views on the matter, but I fail to see how your being rude is an appropriate response - particularly when you're gaslighting.
Ní mar a shíltear a bhítear.
Ní féidir maraigh tú an Dullahan
Níl luibh ná leigheas in aghaidh an bháis.
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Re: Probes on attack fix

#95
Purged as most of the post was uncalled for and unnecessary for this thread.
Last edited by SPY on Sun Mar 03, 2013 6:23 pm, edited 1 time in total.
Barbaric nomad causing P-A-I-N.

Re: Probes on attack fix

#96
SPY -- I was referring to This message, not Your message:
jonnytman wrote:
Nuada wrote:Yet recyclers do not take rapid fire from defenses

I do not see probes as the problem people are making them out to be

You can't clean out a galaxy with them. The deuterium cost to that is prohibitive.

I am not sure why you keep bringing recyclers into this conversation, but with Ista's fix you would still be able to run your lucrative espionage ship/recycler combo. Revolutionary. And I may be wrong, but I don't believe EC's take rapid fire from defenses in Massacre... Which would be the first universe this fix would be implemented as far as I understand it.

What I see in this thread is two pages of productive conversation, and 7 pages of off topic jibber jabber. Which is probably the category this post falls into. But, hey, When in Rome....
I cited you, to let jonnytman know to what I was responding (e.g. that I did not pull discussion of recyclers from out of thin air). jonnytman pulled a portion of my post out of context, a trend in this thread it seems.

With so many citations, and citations of citations, going back and forth in thread - I believe we're misreading, misinterpreting, and misattributing each other. So, having already made my own arguments, I'm bowing out.
Ní mar a shíltear a bhítear.
Ní féidir maraigh tú an Dullahan
Níl luibh ná leigheas in aghaidh an bháis.
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Re: Probes on attack fix

#97
My apologies then. I was wondering if i had gone over the top there. I will edit off the unnecessaries. Sorry once again.
Barbaric nomad causing P-A-I-N.

Re: Probes on attack fix

#98
SPY wrote:Well the reason why i asked if 30 is the radius is for the following calculations.

30+30=60 systems
60x9=360 systems. thats a pretty vast range to clean out. as it turns out there are already 3 players who have said for probe raiding then the number of systems goes as high as 360x3 = 1080 systems. the game has a total of 9x365 = 3285 systems. which is basically 1/3 of the entire galaxy. 1/3 of the entire galaxy is cleaned by 3 players.

need i t say any more?

with tradition raids it takes around 4-5 days to clean out entire universe. where 3-4 players with effective planet placement can clean the entire universe 4-5 times a day.

you say minor/major issues? losing starter players at an early stage i think is a top priority for game sustainability.


extreme is a 499 system universe ... so your calcs are not specific enough...
but your main thrust is a gross fallacy no one can clear that much of the universe with probes (alone)
1 it isnt economic
2 you only need a single defensive unit to stop (and conquer) the probe attack
3 the time it takes you to dominate and clear a universe depends on your tech levels (and length of game time) every one eventually can clear the universe several times a day...


starter players need more help then , bonuses to stay the distance... perhaps
actually teaching them to do probe attacks maybe the way to salvation...

i still contend this is a poorly thought out respone to what should be a minor/passing fad at the worst probe attackers themselves become a huge target for fleeters, and they can't survive that either.
Just S N A R L & LEAP

"to crush your enemies, to see them fall at your feet -- to take their horses and goods and hear the lamentation of their women. That is best." G.K.

Re: Probes on attack fix

#99
ps consider giving noob protection to there debris fields as well...
consider giving noob protection to inactive planets with no mining level above 5
and which don't have res greater than 5million on them
(you'd probably also need to disallow any transport missions to inactive planets ... but thats probably a general requirement to stop scoreboard inflations....)
Just S N A R L & LEAP

"to crush your enemies, to see them fall at your feet -- to take their horses and goods and hear the lamentation of their women. That is best." G.K.

Re: Probes on attack fix

#100
lowfatspread wrote:ps consider giving noob protection to there debris fields as well...
consider giving noob protection to inactive planets with no mining level above 5
and which don't have res greater than 5million on them
(you'd probably also need to disallow any transport missions to inactive planets ... but thats probably a general requirement to stop scoreboard inflations....)
Getting a bit carried away there I see and off topic....Zorg will go with the majority on the probe topic and as far as I read already it only applied to Massacre. As for transports to inactives.....that was stopped a long while back to stop said abuse. Doesn't stop people acs defending an inactive to get crashed by a buddy but (like you) I am going off topic and that's for another time..... ;)