May we please have cloaking satellites for our planets?

#1
I need to hide my planets from raiders, at least until I'm ready to raid, myself.

The United States DoD is already working on cloaking devices in real life. (Search up "Metamaterials.")

If this game depicts a society centuries ahead in its technologies, we should be able to cloak our planets by now.

REDACTED. allows us to deploy cloaking satellites to our planets in order not to get found by the enemies.

If we get to deploy cloaking satellites (probably from finding it under the "Defense" submenu), then raids will occur less often and I'll get to build my planets in peace, due to said satellites hiding my planets from being seen by raiders.

Lastly, I suppose a cloaking technology would allow a scale-up so that less satellites offer more cloaking as that tech advances.

Thanks. - Asheron

PS: Maybe get the cloaking satellites to reduce their effects for a few hours after the owner commits an offensive move against another's planet.

Please don't mention other games. 1 Warning. ~Weresloth

Re: May we please have cloaking satellites for our planets?

#2
Really? Instead of crying and begging for a way to not be attacked in a WAR game, you should learn how to play. All the typing you do could be put to better use asking questions such as "why do i keep getting raided? What am i doing wrong? How do I prevent the raids?". And you want this cloaking for an entire planet only until you start raiding? That is what you said. Perhaps you get attacked because you cry too much. Just stop it. We all had to contend with the same thing. If you stroll through the galaxies, you will see all the inactives. They could not cut it here and it sounds like you will soon be joining them. The rest of us learned what not to do as well as what to do and it starts with wiping the tears away, growing a pair and getting better at the game. Wow, noobs lol

another HUGE -1

P.S. There is always that other game you mentioned, you could just go there :whistle:
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Re: May we please have cloaking satellites for our planets?

#3
Zorg wrote:EDIT: Hmm.. and it seems that the idea was to cloak a planet after all now that I have read it again. Nah, I will not delete my original post below.
DISCLAIMER to EVERYONE: A general position is included within this reply. You should consider reading it if you want to improve your way of suggesting things.

In fact, any such idea is welcome. Not all people fight the same way and this is really a thing we need to balance out by providing further options.

The important part for any idea you suggest, is for it to be balanced. Win-Win-Win ideas, are safe to say that will get either turned down or ironed out to something balanced at the very best.

Making this general rule specific, for this idea, then I would have to counter-propose that such an idea would need to cost more than regular satellites. But yet again, this already exists in the form of Solar Satellites. This really makes the idea unbalanced.

But I will attempt an iron out, so everyone can get some insight on how we work upon every suggestion. This is something that I rarely do, mostly due to time shortage. I will show you how you could transform this idea into something for consideration.

-=-=-=-=-=--=-=-=-=-==-=-=-==-==-=-==-=-=-=-=-=-=-=-=-

Reformed Suggestion

Idea name: Cloaking Satellites
Purpose: Less capital needed for initiation* / uses shipyard instead** / indestructible
Possible traits: Highest cost of construction cost versus production in compare to normal sollar sats and solar plants / Probably directly affect by energy tech and why not one/two more***

*In compare to solar plants. If I want to achieve same output, solar plants will still be cheaper but since a cloaking sat unit will cost less, less capital up front will be needed / ability to slowly rise it in compare to solar plants.
**Debatable
***The tech(s) could affect production speed / increase of power

Cost Per Unit tree from cheaper to more expensive:
Solar Satellite -> Cloaking Solar Satellite -> Solar Plant

Power generation per Unit:
Solar plant -> Solar Satellite -> Cloaking Solar Satellite

Energy Class from best to worse (energy production in compare to building costs):
Solar Satellite -> Solar Plant -> Cloaking Solar Satellite

With high special tech affecting only cloaking sats (and perhaps some other similar future/current buildings/ships) you could improve the cloaking solar satellite energy class to reach the same level with a solar plant, in the long run.

Alternatively, this could be affected by some sort of unique specialization a player selects, in the fashion of Generals model.

-=-=-=-=-=-=-=-=-


Here you go, I think your idea looks much better now and the player-base gets to decide ;)

Re: May we please have cloaking satellites for our planets?

#4
Both suggestions are completely unneeded. Cloaked planets is probably one of the worst ideas to ever grace this forum with it's presence, and cloaked satellites is not worth the development time, as the current sats cost is so negligible people don't bat an eye at having to rebuild a few thousand if they get hit.

And honestly Asheron, are you EVER going to put forward a suggestion that does not revolve around your complete lack of ability to play this game?
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When people ask me plz because it's shorter than please, i feel inclined to respond no because it's shorter than yes...

Re: May we please have cloaking satellites for our planets?

#5
Istalris wrote:Both suggestions are completely unneeded. Cloaked planets is probably one of the worst ideas to ever grace this forum with it's presence, and cloaked satellites is not worth the development time, as the current sats cost is so negligible people don't bat an eye at having to rebuild a few thousand if they get hit.

And honestly Asheron, are you EVER going to put forward a suggestion that does not revolve around your complete lack of ability to play this game?
If you read his iron-out carefully enough, cloaking satellites would cost more than the solar ones. I endorse them costing more; would make sense.

What year does the game take place? 2150? The Department of Defense, in real life no less, is already working on "metamaterials" - a 2nd-generation cloaking device. (1st was stealth paint and shapes.) Cloaking devices ought to be a regular fixture of a futuristic sci-fi space setting, like how MRAPs and body armor are regular fixtures of a 2013 battlefield.

It's not about my abilities and choices. Imagine how many other players cloaking technologies would benefit.

I'll be a raider whenever I decide to. Thanks, Istalris. - Asheron

Re: May we please have cloaking satellites for our planets?

#6
Asheron wrote:If you read his iron-out carefully enough, cloaking satellites would cost more than the solar ones. I endorse them costing more; would make sense.

What year does the game take place? 2150? The Department of Defense, in real life no less, is already working on "metamaterials" - a 2nd-generation cloaking device. (1st was stealth paint and shapes.) Cloaking devices ought to be a regular fixture of a futuristic sci-fi space setting, like how MRAPs and body armor are regular fixtures of a 2013 battlefield.

It's not about my abilities and choices. Imagine how many other players cloaking technologies would benefit.

I'll be a raider whenever I decide to. Thanks, Istalris. - Asheron
A planetary cloaking technology would absolutely destroy the basis of this game, if you knew what you were doing, you would know that. If a change like that got implemented you would finally be top 10, because there would only be you and a few others left playing. Real life technologies do not matter, this is a game, do you see me making a post asking for a cloning technology, just because they are experimenting with it in real life? No.

And yes, I read Zorg's post very carefully, and yes I realise they would cost more than the basic satellite, which is one of the reasons they are useless. No one cares if they lose a few sats, they just rebuild because they cost nothing, this is a waste of development time that could be used elsewhere.

Asheron - you don't have to be a raider at all, you can get to a very respectable rank just being a miner. Look at Weresloth, rank 5 in Xtreme and probably earns more from his mines in 1 day than he has earned from raiding in his entire life. Like many people keep telling you - tone down with the silly suggestions and learn the game..
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When people ask me plz because it's shorter than please, i feel inclined to respond no because it's shorter than yes...

Re: May we please have cloaking satellites for our planets?

#7
Zorg, I think you misunderstood Asheron's suggestion. His suggestion is not for solar sats that are cloaked, but for sats that cloak the PLANET from being seen on the galaxy view, which is not a workable idea because higher ranked players would always have higher cloaking tech anyway (there would have to be a way to see through the cloak for balance reason and this would presumably be based on tech level). So -1.
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Re: May we please have cloaking satellites for our planets?

#9
Comparing RL technologies (either fully developed or being researched) to a browser game and asking to develop game aspects based on those technologies is just not done. Even worse, to hide planets? What do you want after that? Impregnable planets? F/s , farm your colonies on a daily basis and you'll see how much fun this game can be.
Let's be done with this nonsense please....
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Re: May we please have cloaking satellites for our planets?

#10
Istalris is correct. Being able to completely hide your planets would destroy the core of the game, and whose Department of Defense are you talking about? did you stop to consider that you could be talking about nearly ANY developed country's department of defense or equivalent? and so what if the technology is being developed in real life. This is a WAR GAME, the possibility of being raided is what allows skilled players to shine. If you spent more time learning the mechanics of the game and making yourself unprofitable, you would have no need for cloaking technologies just to hide your planets, because you could just pull the resources out and FS them regularly.

If you're worried about overnight production, build a small shell to protect it, quite simple really
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