New tech ideas to help balance playstyles.

#1
One problem that I see with the game is that new players feel like they have no defense against big players.

if you think about it rationally you will realize that being attacked will cost you nothing if you have no defenses, and if you fleet save your fleet, you just lose some resources.

Thing is most people don't think about it rationally and they get their pride hurt by being attacked. People get upset and quit when they see assets that they worked for months on destroyed instantly. Personally it annoyed me when two members of my alliance got attacked last week, one 10 times in 1 day and 1 was attacked 12 times. All on different worlds sure, and just a ton of defenses were destroyed while the attacker gained little to nothing and wasted fuel.

I think there should be technologies put in place to prevent this kind of bashing of someones worlds. A couple of different ideas came to mind. Mostly ones to discourage attackers from attacking over and over and repeatedly bashing down weaker defenses than their fleet without paying any penalty.

Let me make it clear that I think that fleeters should be able to hunt down the big prize, to sink another fleeters fleet is a lot of fun. It is a style of play, but attacking indiscriminately will just make people mad.

There are 3 different systems I would suggest as options to help deal with this issue. I will leave the specifics to people who want to balance them.

System 1: Antiship missiles:

These missiles would fire from the planetary missile silo and do shield piercing damage to wipe out attacking ships.

System 2: Cap defenses lost per day.

Make it so the maximum defenses a turtle can lose in 1 day is 30% of their defenses per world, irregardless of the number of attackers or what alliance they are with. This gives people a chance to rebuild, retaliate, go into vacation mode, or whatever.

System 3: A singularity cannon.

Create a defense system that would randomly destrou 2% to 5% of the attackers fleet. This would prevent overkill attacks or farming newbies. Also make the tech fairly easily aquired, again for novices defense The system would b be a building constructed on a planet, or maybe used as a form of an antiship missile fired from a silo. One would be fired per attack done in this case I guess.

These ideas would help turtles out. Moving on a little bit.

Some fleeter ideas, these may not be the best ones but I am thinking.

System 1: When a fleeters fleet is attacked and destroyed they would lose 30% of their active fleet, the remainder fleet would leave to fleet save at random colony at a slow speed.

System 2: When fleets are moving together in extremely large numbers their movement speeds should be reduced. This would also improve their fuel economy, perhaps beyond the usual speed reduction.

System 3: Allow warships and cargoships to collect resources from destroyed fleets, albit a lot less effectively than the real recyclers, so after a battle it might be possible for a fleet to recover the resources themselves. I would say using 1% of their cargo capacity or something.

Lastly there are miners. I really do not consider mining to be a legit play style by itself because most people are raider/miners or turtle/miners, ultimately we all build mines.

However for those who invest heavily in mines it might be cool if there were some perks, for example have a nanite factory of mines if you will. Allow it to boost a target mines resources income by a multiplier, such as by 1.5 times or 2 times the resource income of 1 resource mine. For example you could choose to double your deuterium production, or your metal production, or your crystal production etc.

Anyway I can't think of any more for miners at the moment. The above mentioned ideas are more for people who play the game but can't afford to spend every minute of their lives worrying about it. Things like sleep and work should not hamper ones performance in a game, just my two cents. I know a lot of my suggestions are suggestions that make Zorg Empire more of a casual game... Well that is why I started playing in the first place, I enjoyed it as a casual game.

I hope some of you took time to read this. Take care.

Re: New tech ideas to help balance playstyles.

#6
Players running no profit raids are just a part of the game. Nobody likes it, but these suggestions won't really help. They couldn't run a sensible raid before and they still wouldn't be able to.

For the most part I don't like you ideas. Nothing personal, and the reasons vary. Frankly, none of these ideas seem like they'd address your initial concern. Now, I do think this has a certain potential.
Talim wrote:
System 3: A singularity cannon.

Create a defense system that would randomly destrou 2% to 5% of the attackers fleet. This would prevent overkill attacks or farming newbies. Also make the tech fairly easily aquired, again for novices defense The system would b be a building constructed on a planet, or maybe used as a form of an antiship missile fired from a silo. One would be fired per attack done in this case I guess.
I think that it would need to be a defense as well incorporated into a heavy bomber or the existing bomber, but I like the idea of some type of weapons system to insure a minimal amount of damage. I envision a first strike flurry of missiles or whatever that automatically destroys some small ( 1% ) number of opposing forces. A lot of ways to scale is, but the percentage should never go over 5% or so.
Outside the box? What box?

Re: New tech ideas to help balance playstyles.

#7
I don't like any of the above suggestions..but I do agree a redesign of the attack rules should be considered.
There are many ways to do this. But what needs to be done is make some system where the biggest Players can't just dominate anyone below them out of sheer force... many (I) Planets in Extreme show that the player
was actually doing things right.. Techs..Defenses etc... but just got pounded by Huge Fleets for nothing but the joy of killing them. As in most Games I have played over the years... sooner or later we will all find ourselves playing with a limited player base..and eventually a dead game. Also as in the above mentioned experience..
failure to act early..or to ignore this suggestion... would more than likely bring about the Extinction of the Game
as I have seen Oh so many times. I like this Game.. I will truly hate to see it go the way of my last favorite game. :wall:
MY KARMA RAN OVER YOUR DOGMA

MASTERS OF CHAOS-Extreme