chuck_da_reaper wrote:the cost is not my issue but might be for smaller players
please go through the screen shot if you wanna have a vibe on what would be the cost for small fleeters.
the fleet composition i gave is a moderate size fleet. so it is above average. for smaller fleeters the cost will be significantly lower.
what you all are nagging about is that you will have to pay up the extra amount which is really low. thanks for support on your comment choke you have seen through the logics.
current the practice is to leave deut on your moon or planet so that u can launch fleet. someone posted a comment about primery fleet and secondary fleet. if your primary fleet is a transport one you dont need to worry about it at all.. it is always flying around so no docking cost. about secondary fleet (for ppl who take raiding and fleeting as secondary business) the cost of fleeting is 15th of your hourly raid. so the cost of leaving fleet docked will cost you 1 raid at best 2. and for bigger fleeters well they can crash a fleet or keep their fleet flying around.
what you are all nay sayers are posting as argument is i am asking for a more secured fleeting practice which you already do with the flight deut cost. you pay up for it in advance. if you are leaving your fleet for more than 59 mins from the last rank update, you will get to pay up the maintenance fly out on 59th u are safe in my book. same goes for the next 59 mins.
we have seen too many players leaving fleets laying around just because they are lazy and when they get attacked tehy nag about stuffs that really makes no sense at times.
we have seen good players teachers trying to teach fleet saving but in the end they all just go in the one ear out the other. everything fails. but the game its too open to let them falter. what is a game without some challenge?
and dont tell me about not being able to launch without payment its only if you were sitting ducks for more than 1 hour. that is highly unlikely if u really are a good fleeter.
Unholy wrote:IF I may ask.. would SPY clear up a small doubt.
How have you calculated the amount required for docking again?
How have you calculated the (50,000*2) and (50,000*1) factor?
the factor is just a trial and error process. i have actually started to put the rate for every 1000 structure point but it was too much for any player. then adjusted it to match 10.000 20.000 50.000 and 100.000 i found that 50.000 is a range that i can accept at any stage of the game.
it was rather simple

Barbaric nomad causing P-A-I-N.