Moon Destroy protection

#1
When you think about it, there is pretty much always something new players can do to take a shot at the big guys, whether it is fleetsaving and spoiling the enemy's profit, or tricking them into sending 4 elite cargo's and 0 fighting ships.

Except for one thing.

Moon destroys.

No matter what, the fleeter is going to send a lot more RIPS than the new player can ninja. It's demanded by common sense.
It takes a lot off RIPS to pop a moon, therefore, you send a lot of RIPS.

You can't fleetsave your moon. Not yet at least.

So what are us smaller types supposed to do against the top fleets?
We have no choice other than
1. Beg for mercy
2. Beg another strong fleeter to help you ninja the attack.

I therefore propose protection from Moon destruct missions:

If you have >10 times the other player's fleet, no attack is allowed.




And zorg isn't allowed to listen to the top fleeter's views on this.
Their opinions are irrelevant, and they will be strung up by their teeth if they so much as post on this topic *sarcasm.*
Ships on the ground, ships on the ground. Lookin' like a fool with your ships on the ground...
Image

Re: Moon Destroy protection

#2
you realize the point of destroying a moon is to find a players fleet right? if they are so small then sending a MD seeing as you already need 25% at least to launch with the possibility of your rips being destroyed, or being ninjaed and wasting one of the MD you get every day, for a little guys fleet and not even being sure youll find it on lanx if he FS's properly...then this seems like theres no point so... no.



P.S.
markd315 wrote:And zorg isn't allowed to listen to the top fleeter's views on this.
Their opinions are irrelevant, and they will be strung up by their teeth if they so much as post on this topic *sarcasm.*
Telling zorg not to listen to the more experienced and active players as well because their views on the subject might not coincide with yours is ignorance at it's best.
Image

Re: Moon Destroy protection

#3
maybe this idea is better
mate that all players can choise 2 moons that will be not able to destroy
moon size dont matter
- every one month the can chenge for 2 new moons others
a know that big guys wil hate this but this should be added
- little guys deserve to have moons the cant be poped
Image

Code: Select all

http://i1097.photobucket.com/albums/g343/Akatcuki/Peinxd2323555.jpg

Re: Moon Destroy protection

#4
so in this means i can not use my well earned ships on the little guys just because somebody thinks they can\'t handle it? this means i also can't farm anything because i am not allowed? why should i be restricted?

i do agree there is a certain problem with big vs small but... an absolute noob protection would not stop me i could still ninja those small ships
Image

I highly recommend pissing yourself followed by a course of praying to your impotent god.

Re: Moon Destroy protection

#5
i can sympathize with this. but what u are asking is not going to be accepted. the real problem with this imbalance is big players getting feed fleets by other fleeters who quits. that needs to be stopped. it just gets an unfair advantage for the followers.

lets say the top two players have 1000 and 500 rips. and the are at each others throat in game. if the y are good players then chances are they are great buddies off the game. so when one quits he/she will donate the fleet to the other.

now here is the thing... 500 rip fleet in game was available against the 1000 rip fleet, but now a single player has monopoly over it.

so big players stop crying about hey u can get me with a proper acs defend.. it really doesnt go that lucky always. finding a player to support to match against a big player is tough and real hard.

so as long as this fleet feeding is going on this issue will remain alive.
Barbaric nomad causing P-A-I-N.

Re: Moon Destroy protection

#6
A small moon can be abandoned or destroyed by a mate. Ms til you get a big moon. In renegades, we shoot until our player has a 9.* moon. Bigger moon means bigger risk to the would be popper. Even small players can do this. and if you build PC on that moon the risk become even greater to the attacker as they have to send even more Rips to get the job done. So i would have to say no to MD protection.
Image
If I cannot have your respect, your fear will do just fine.
It's to bad stupidity isn't painful

Re: Moon Destroy protection

#8
I agree with Thin on this one. Getting a large enough moon to hinder a moon destroy may take some time and patience, but it is possible and has been done already. Furthermore, setting a restriction based on fleet points goes against what you are asking. Fleet points are not static and can be manipulated so that an MD against you is still possible.

Agreeing with Josh as well...no big beautiful fleet and your risk of losing a moon is negligible at best.

I say no.
Image

Re: Moon Destroy protection

#9
The Moon Destroy remains a strong challenge, that some folks have worked more than a year here to have achieved. It remains a feat, and - from what I have gathered perusing the forums - always has been.

No - You have a moon, you know the risk. For its considerable advantages in terms of feints, deception, transportation, gathering of information, speedy fleet saves, and fast attacks ----

Your trade off is the chance you may lose it.

Fair trade. I will take that. Don't we all?

I figure the starship in discussion is one that is intended - in any fashion in which one might employ it - to be the bomb, the big cheese, the powerful and mighty civilization destroyer.

When this thing enters a planet's orbit, or parks nearby, then something awesome is at work.

As a literary device, it certainly has been. I believe this device has been sufficiently wimped enough as it is.
Ní mar a shíltear a bhítear.
Ní féidir maraigh tú an Dullahan
Níl luibh ná leigheas in aghaidh an bháis.
Image
Image

Re: Moon Destroy protection

#10
During the first months after SGA came to Zorg.. we had several occasions of Moon Popping done by the Biggest Players against our guys..
Many with little profit to be had..even if the miniscule fleet was located..
After learning the hard way that (at the time) ACS defense of MD missions was not allowed.
We adopted the Policy of replacing Popped moons with Ruby moons.... problem solved.
Now that ACS defense is allowed.. I see no reason to have any protection from MD missions... Rips are good Eating. :dance:
MY KARMA RAN OVER YOUR DOGMA

MASTERS OF CHAOS-Extreme