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New fleet options
Posted: Wed Jun 27, 2012 4:08 pm
by markd315
How about we add a "recall at top speed" option to the fleet screen.
And duplicate the simple recall to the overview, but ask for confirmation (accidental click and loss of deuterium/mission)
Finally, I suggest that we make it possible to split a fleet into 2 seperate fleets once it has been sent. This one will be controversial I'm sure.
Re: New fleet options
Posted: Wed Jun 27, 2012 4:46 pm
by SPY
and how are you going to get the deut to recall the fleet at top speed? they will appear magically?
i am sorry i am a muggle born i dont believe in magic.
Re: New fleet options
Posted: Wed Jun 27, 2012 4:55 pm
by MrSinister
But you do believe in Spaceships,Lunar Gates,Deut and Moon destructions? Lol
+1 to the recall button idea.
-1 to the splitting fleet when in air....
Re: New fleet options
Posted: Wed Jun 27, 2012 4:59 pm
by SPY
fyi... spaceships exists.. deuterium is not fairy potion juice... its heavy hydrogen D2 or H2, moon destruction is a possible reality. lunar gates hmm thats a tricky one...
ok splitting fleets? i really am not sure how it can be programmed.
Re: New fleet options
Posted: Wed Jun 27, 2012 6:57 pm
by Stempf
SPY wrote:and how are you going to get the deut to recall the fleet at top speed? they will appear magically?
i am sorry i am a muggle born i dont believe in magic.
look who is being a jack*** now. you spend as much deut on a transport as a deploy. what are the engines magically only half as efficient on a one way trip.
You send your entire fleet out and whoops forgot to take the res with your. costs 2mil deut, and fleet recalled in 5 sec. only 1/10000 of the trip distance. yet all the deut is gone.
What do your commanders just dump the deut in space saying "that will teach them to make me turn around he he he"
I dont think the idea was being magical any more than what the game already does with deut.
I do like the idea +1
Re: New fleet options
Posted: Wed Jun 27, 2012 10:35 pm
by Hatter
since the fleet was loaded with enough duet to make a round trip..the recall could be adjusted to return fleet at fastest speed the duet on hand allows..so +1 the Idea.
on the splitting of fleet in flight--- -1.
Re: New fleet options
Posted: Thu Jun 28, 2012 3:46 am
by SPY
Hatter wrote:since the fleet was loaded with enough duet to make a round trip..the recall could be adjusted to return fleet at fastest speed the duet on hand allows..so +1 the Idea.
I am not really following this..
ok give me a practical scenario where u want to do this? please be detailed about the steps you will be following.
Re: New fleet options
Posted: Thu Jun 28, 2012 4:56 pm
by markd315
How about you can only recall at top speed if the planet that sent the fleet has enough deut?
Re: New fleet options
Posted: Thu Jun 28, 2012 10:04 pm
by Hatter
SPY wrote:Hatter wrote:since the fleet was loaded with enough duet to make a round trip..the recall could be adjusted to return fleet at fastest speed the duet on hand allows..so +1 the Idea.
I am not really following this..
ok give me a practical scenario where u want to do this? please be detailed about the steps you will be following.
My main Scenario would be: I have a Safe Flight running 24 to 48 hours round trip..at 10%
Things change where I could have time to play.. Since the ships are packed with duet..
I could hit the Mission Recall button and have the fleet return at max speed.
The system knows how much duet was allotted for any mission...so it could automatically adjust Recall max speed.. as determined by how much duet should be available..after subtracting amount used at time of recall
It should be automated so as to return ships at max speed allowed by amount of duet remaining.
Re: New fleet options
Posted: Thu Jun 28, 2012 11:03 pm
by FleetHound
This is something i've always talked about. It can even be a ruby function.