New fleet options

#1
How about we add a "recall at top speed" option to the fleet screen.
And duplicate the simple recall to the overview, but ask for confirmation (accidental click and loss of deuterium/mission)

Finally, I suggest that we make it possible to split a fleet into 2 seperate fleets once it has been sent. This one will be controversial I'm sure.
Last edited by markd315 on Fri Jun 29, 2012 5:58 am, edited 1 time in total.
Ships on the ground, ships on the ground. Lookin' like a fool with your ships on the ground...
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Re: New fleet options

#3
But you do believe in Spaceships,Lunar Gates,Deut and Moon destructions? Lol
+1 to the recall button idea.
-1 to the splitting fleet when in air....
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Re: New fleet options

#4
fyi... spaceships exists.. deuterium is not fairy potion juice... its heavy hydrogen D2 or H2, moon destruction is a possible reality. lunar gates hmm thats a tricky one...

ok splitting fleets? i really am not sure how it can be programmed.
Barbaric nomad causing P-A-I-N.

Re: New fleet options

#5
SPY wrote:and how are you going to get the deut to recall the fleet at top speed? they will appear magically?

i am sorry i am a muggle born i dont believe in magic.
look who is being a jack*** now. you spend as much deut on a transport as a deploy. what are the engines magically only half as efficient on a one way trip.
You send your entire fleet out and whoops forgot to take the res with your. costs 2mil deut, and fleet recalled in 5 sec. only 1/10000 of the trip distance. yet all the deut is gone.
What do your commanders just dump the deut in space saying "that will teach them to make me turn around he he he"

I dont think the idea was being magical any more than what the game already does with deut.

I do like the idea +1
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Re: New fleet options

#6
since the fleet was loaded with enough duet to make a round trip..the recall could be adjusted to return fleet at fastest speed the duet on hand allows..so +1 the Idea.
on the splitting of fleet in flight--- -1.
MY KARMA RAN OVER YOUR DOGMA

MASTERS OF CHAOS-Extreme

Re: New fleet options

#7
Hatter wrote:since the fleet was loaded with enough duet to make a round trip..the recall could be adjusted to return fleet at fastest speed the duet on hand allows..so +1 the Idea.
I am not really following this..

ok give me a practical scenario where u want to do this? please be detailed about the steps you will be following.
Barbaric nomad causing P-A-I-N.

Re: New fleet options

#9
SPY wrote:
Hatter wrote:since the fleet was loaded with enough duet to make a round trip..the recall could be adjusted to return fleet at fastest speed the duet on hand allows..so +1 the Idea.
I am not really following this..

ok give me a practical scenario where u want to do this? please be detailed about the steps you will be following.
My main Scenario would be: I have a Safe Flight running 24 to 48 hours round trip..at 10%
Things change where I could have time to play.. Since the ships are packed with duet..
I could hit the Mission Recall button and have the fleet return at max speed.
The system knows how much duet was allotted for any mission...so it could automatically adjust Recall max speed.. as determined by how much duet should be available..after subtracting amount used at time of recall
It should be automated so as to return ships at max speed allowed by amount of duet remaining.
MY KARMA RAN OVER YOUR DOGMA

MASTERS OF CHAOS-Extreme