Economy-
Text- Advanced lasers allow stock data and intergalactic prices to be updated at astronomical speeds, increasing Basic Income of all your planets.
Effect- Triples basic income of planets. Level 5 will increase basic metal to 81k per hour.
Requirements- Metal mine 7
Robot Factory 5
Crystal mine 5
Laser tech level 8
Image http://www1.kaiho.mlit.go.jp/KOHO/simos ... /laser.jpg
Level 1 cost 40k metal
120k crystal
70k crystal
cost is multiplied by 2.5 per level (gets expensive real fast)
level 5 cost- 1.562.500 metal
4.867.500 crystal
2.734.375 deut
Industry-
Text- As the years went by, Getting increased output from larger mines became harder and harder, but then a revolution in the way resources were obtained occurred.
Effect- Increases output of mines by 2% per level
Image- http://mw2.google.com/mw-panoramio/phot ... 105550.jpg
requirements- level 25 metal mine
level 21 crystal mine
zorg physics 2
Armor level 9
level 1 cost 80k metal
32k crystal
cost doubles each level (so it gets expensive quickly, ex. level 5 is 1.280.000 metal and 512.000 crystal)
Solar tech-
text: Developments in solar technology decrease the number of panels needed for a unit of energy, as synthetic silicons become more sophisticated
effect: Increases Solar Plant and Sat production by 3% per level
Image: http://edu.glogster.com/media/4/33/80/5/33800548.jpg
1k metal
20k crystal
10k deut
cost doubles each level. (Level 5 cost 16k/320k/160k. Level 10 cost 1.024mil/20.48mil/10.24mil)
Hybrid tech-
text: As emperors developed larger and larger fleets, deuterium costs became far too high. Fortunately, a second energy revolution took place, introducing new more efficient engines and better gravitational assist slingshot techniques adapted, which reduced the amount of deuterium needed to send fleets.
effect: Reduces deut consumption by 3-5% per level compounding.
Image: http://i.space.com/images/i/14628/i02/i ... ies-25.jpg
level 1 cost 30k metal
60k crystal
120k deut.
doubles each level. Level 10 costs 15.36mil/30.72mil/61.44mil.
Recycling tech- To unlock a new ship, the elite recycler (found here= viewtopic.php?f=7&t=6128&hilit=elite+recycler), and increase cargo capacity of recycs by 5-10 (non compounding)% (debateable) per level.
12 needed for elite recyc.
image: http://www.indiantvtoday.com/wp-content ... 151211.jpg
Requirements- ZP 1
Shield 10
Research Lab 10
Cost for level 1- 12k metal
14k crystal
Increases by X1.8 each time (level 12 cost is circa 9 million crystal and 7.7 mil metal.)
ELITE RECYC STATS-
Elite Recycler
As the universe evolved, debris fields became larger, and a need to recover resources was discovered. A new type of Recycler was retrofitted with a more efficient combustion engine and larger cargo holds
(Displayed in fleet menu in Shipyard)
Elite Recycler
Enormous size Recycler Ships.
Resources Needed : Metal: 2.000.000 Crystal: 1.000.000 Deuterium: 300.000
(Displayed if you click on the Elite Recycler)
As the universe evolved, debris fields became larger, and a need to recover resources was discovered. A new type of Recycler was retrofitted with larger impulse engines and larger cargo holds.
Each Elite Recycler can gather 8,000,000 units of debris.
Rapid Fire Against Espionage Ship 5
Rapid Fire Against Solar Satellite 5
Rapid Fire From Death Star 300
Structure points 3.000.000
Shield Strength 10
Attack Points 1
Cargo Capacity 8.000.000 Units
Base Speed 3.500
Fuel Consumption (Deuterium) 15.000
Requirements-
Ship Yard (Level 7)
Shield (Level 10)
Combustion Engine (Level 10)
Zorg Physics (Level 2)
Recycling tech (level 12)
New tech ideas.
#1
Last edited by markd315 on Sat Jun 23, 2012 2:47 am, edited 2 times in total.
Ships on the ground, ships on the ground. Lookin' like a fool with your ships on the ground...

