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inactive increase resurses by each every server update

Posted: Fri May 25, 2012 11:56 pm
by Pein
a think to add that inactive resurses go up by amount the can hold by depots the have on planets
to max resurses the can hold
it dont matter if the have energy in red
also every scoreboard update that reurses are back again
what we all will get:
-- tons of free resurses
- little guys will grow up fast
- rebuilding fleet will not take 3 months or 1 year
-everybody will build more mines ,fleets,defenses
a see all servers players are raiding 1 bilion of resurses and nothing is left for little guys if the spy inactive

what you think guys about this idea :D

Re: inactive increase resurses by each every server update

Posted: Sat May 26, 2012 1:31 am
by -Death-
flawed a bit..if you see big guys raiding billions..which btw they are not really raiding billions..as what you see is crystal and duet converted to metal numbers..in otherwords for every 1 billion on stats is either 1bil metal no crystal no duet 500m crystal no metal or duet or 250m duet no crystal or metal...since it is virtually impossible to raid 1 source without the other 2. But to your idea..whats to stop the big guys from getting even richer with your idea?The balance is the same regaurdless as you have to be on 24-7 to make it happen..me if i raid 3 hours a day anymore i am lucky..i am just that Nile croc sitting in my hole waitting for the next meal to come along..and it will.

Re: inactive increase resurses by each every server update

Posted: Sat May 26, 2012 3:07 am
by SilverFox31990
:think: I like this idea. We are pretty limited since Most inactives are not gonna get more then 1.5 million of any resource anyway...

Re: inactive increase resurses by each every server update

Posted: Sat May 26, 2012 9:30 pm
by Choke
I am with Gumppy on this - it will really only bring more resources in for bigger players and not just help little players grow faster or help faster rebuilds. At the end of the day, the player who has a high number of fleet slots and the most time to put into raiding will get more res than the player who can only send 12 fleets at a time or who might only raid 1 hour a day. It's all about what tools you have available and how much time you decide to dump into the game. Lately I've been watching the growth of several players and the one thing they all have in common is that they bring in a lot of resources from raiding. Profit is profit, even if it's only 100k. One hit worth that is negligible, but do 10 or 20 or 50 and it really adds up (while holding to the last statement about profit, keep in mind that I find hitting an inactive for 100k in res is not the same as hitting an active player for the same amount - let your food grow and ripen before you decide to eat it, eh). Throw some rubies into the mix (if you can afford them) and you have growth about as fast as is possible. Even without rubies, spending an hour a day raiding will show results. Filling up storages for inactive players won't matter if someone else - bigger or smaller than yourself - gets there before you do.

Re: inactive increase resurses by each every server update

Posted: Thu Jun 28, 2012 12:24 pm
by Pein
again a will say all fleeters ho posted here are not right
think little about little players ho just started
the deserve to have big pile of resurses to raid
to grow up faster

Re: inactive increase resurses by each every server update

Posted: Thu Jun 28, 2012 4:31 pm
by God_of_Death
Agreed with gumps

Re: inactive increase resurses by each every server update

Posted: Thu Jun 28, 2012 6:33 pm
by Choke
Pein wrote:again a will say all fleeters ho posted here are not right
think little about little players ho just started
the deserve to have big pile of resurses to raid
to grow up faster
And my response:
Choke wrote:Filling up storages for inactive players won't matter if someone else - bigger or smaller than yourself - gets there before you do.