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Ruby suggestion...
Posted: Wed May 16, 2012 10:30 pm
by lordaragon
When player start with building ship they build ships that he can operate( useing deut). So they spend lot of res to build, let say for BS and after there mines grow and now wants to build only LG. So they spend rubies to change one ship to another( not 1BS for 1LG- thats just row illustration).
Ruby cost: 100 or more.
Ability to change one ships for another.
This option can not be used during attack.
Any opinion and if u like it I will work on deeper description.
Re: Ruby suggestion...
Posted: Wed May 16, 2012 10:38 pm
by SpacemanSpiff
Crash BS, recycle, build LG
Re: Ruby suggestion...
Posted: Wed May 16, 2012 10:46 pm
by lordaragon
Done that but when somebody have lot of BS-10,30k thats lot of time spend on building something else.
And u dont get the same amount of res from ship when u destroy it.
Build 1 BS
Metal: 50.000 Crystal: 10.000
Destroy 1 BS
Metal: 30.000 Crystal: 6.000
Re: Ruby suggestion...
Posted: Thu May 17, 2012 8:39 pm
by Desert_Reaper
the reason you don't get full debris back is because if that was the case it would make the biggest players unstoppable. Unfortunately, this idea of yours is way too easy to abuse as it is right now. ruby users would just spam light fighters, then use 100 rubies to turn them into lunar guardians or whatever it is they want, without having to spend the resources and time to build the new ship
Re: Ruby suggestion...
Posted: Thu May 17, 2012 8:57 pm
by Flapper
I think there could be an exchange rate build into it.
Thumbs up!
Re: Ruby suggestion...
Posted: Thu May 17, 2012 10:31 pm
by lordaragon
Good thinking DR. I didn't thought about deut usage.
Will think more about this.
Now I dont see it like good idea but will see can I improve to something usable.
Maybe this.
When changing let say: LF to LG u can't simple change those two type of ships.
Equation will need to ask u to add deut needed to build/exchange ships.That means u need to have the same amount deut as u need for building.
This need to be more improve but my base idea is shorten that building trouble and destroying ships for no reason. It's simpler this way and Zorg will get more money.
Of course must find good balance so there would be no abuse.