Asheron wrote:Desert_Reaper wrote:I think something like this has been suggested before
Please post a source? Also, is it in progress? (If not, why wouldn't it be?)
We already have a "colony" in space called the International Space Station (real-life of course.) It's an early prototype of the space-cities yet to come.
So if we can have space colonies in real life, what's the matter with having them here?
The bold is what I refer to, as is from the author of the suggestion.
@BFC: Guess you missed the parts that:
- You can build storage, so it can hold them
- An extra building, that is supposed to be easily coded
Also:
Flyable spaceship that can deploy on non-occupied slot in a system is hard to code. and has the following problems:
- Can a slot, occupied by "space-station" be colonized?
- If colonized, what happens to the "space-station"?
- What about relocating?
- Speed should be really low considering the size (200 maybe), so even a RIP attack could be better, than waiting twice the time to "deploy-attack-relocate fleet-move station"
It could be easier to make "Fighting colony" (meant easily coded, as the limitations of use are already written in normal colony ships):
- No buildings
- New, faster colony ship to be added for only that kind of colonies
- Those colonies should be counted outside of the current limitations (In standart/speed, with 10 normal colonies - 2 "Fighting colonies", in Xtreme - 4, in massacre - 3, all according to the non-payed limit)
- Maybe - Adding payed option in "My Plus!" for adding more slots (Or just one of them)