Re: Colonies IN space?

#4
Desert_Reaper wrote:I think something like this has been suggested before
Please post a source? Also, is it in progress? (If not, why wouldn't it be?)

We already have a "colony" in space called the International Space Station (real-life of course.) It's an early prototype of the space-cities yet to come.

So if we can have space colonies in real life, what's the matter with having them here?

Re: Colonies IN space?

#8
This idea seems good, but it needs some details to be mentioned:

- Size (as fields) ?
- Buildings available ?
- Requirements ?
- How to obtain (build it like a ship, in shipyard ?)
- Cost (If buildable)

- Restrictions ?

Here is a sample:

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- Size: 5 initial / +5 for teraformer-based-building
- Buildings: Shipyard, Robots, Nanites, Research Lab, Storages, Teraformer-like-building
- Requirements: Shipyard 17, Nanites 3 / Computer Tech 15, Graviton 3, Zorg Physics 5
- Obtaining: Built in shipyard
- Cost: 20.000.000 Metal / 20.000.000 Crystal / 10.000.000 Deuterium

Restrictions:
- 1 per each planet.
- Cannot deploy fleet on it.
- Can launch only deploy to the planet orbiting around.
- Cannot be abandoned or destroyed.
- Only defense that can be build on: Small Shield and Large Shield
- Resources on it cannot exceed storage's capacity, all extra resources sent are lost.
Also a new building may be added:
Counter-espionage radar:
- Sending message when scanned with Phalanx (Without revealing location scanned from).

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 We have detected strange anomaly near planet XXXX [X:XXX:XX]. The anomaly seems to be caused by a Phalanx sensor.
- Adding additional information to Spy reports for fleets seen (Revealing what the enemy probe returned)
Sample:

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An enemy fleet at the planet XXXX [X:XXX:XX] was sighted near your planet XXXX [X:XXX:XX].
Our radar decoded the information the probe sent, it contained:
Resources, Fleet and Defense
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Re: Colonies IN space?

#10
Asheron wrote:
Desert_Reaper wrote:I think something like this has been suggested before
Please post a source? Also, is it in progress? (If not, why wouldn't it be?)

We already have a "colony" in space called the International Space Station (real-life of course.) It's an early prototype of the space-cities yet to come.

So if we can have space colonies in real life, what's the matter with having them here?

The bold is what I refer to, as is from the author of the suggestion.

@BFC: Guess you missed the parts that:
- You can build storage, so it can hold them
- An extra building, that is supposed to be easily coded

Also:
Flyable spaceship that can deploy on non-occupied slot in a system is hard to code. and has the following problems:
- Can a slot, occupied by "space-station" be colonized?
- If colonized, what happens to the "space-station"?
- What about relocating?
- Speed should be really low considering the size (200 maybe), so even a RIP attack could be better, than waiting twice the time to "deploy-attack-relocate fleet-move station"

It could be easier to make "Fighting colony" (meant easily coded, as the limitations of use are already written in normal colony ships):
- No buildings
- New, faster colony ship to be added for only that kind of colonies
- Those colonies should be counted outside of the current limitations (In standart/speed, with 10 normal colonies - 2 "Fighting colonies", in Xtreme - 4, in massacre - 3, all according to the non-payed limit)
- Maybe - Adding payed option in "My Plus!" for adding more slots (Or just one of them)
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All you need is a SickMind and a healty body.
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