You've seen starbases of Star Trek, and other massive space stations that are huge enough to be "cities" in their own right.
What would it take to have such structures here?
Re: Colonies IN space?
#2I think something like this has been suggested before
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As Swift as the Wind that carries the Sand comes your DEATH
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Re: Colonies IN space?
#4Please post a source? Also, is it in progress? (If not, why wouldn't it be?)Desert_Reaper wrote:I think something like this has been suggested before
We already have a "colony" in space called the International Space Station (real-life of course.) It's an early prototype of the space-cities yet to come.
So if we can have space colonies in real life, what's the matter with having them here?
Re: Colonies IN space?
#6yep, would be pretty good 
but how much would it cost for one? has to be reasonable and such...
and what would the functions be? (more landmass? storage?)

but how much would it cost for one? has to be reasonable and such...
and what would the functions be? (more landmass? storage?)

Re: Colonies IN space?
#7How about it is a rare find like an moon instead of a payment cost, except with different conditions needed, and it would have to have different benefits or it would be pointless to have instead of just a planet lol...

Re: Colonies IN space?
#8This idea seems good, but it needs some details to be mentioned:
- Size (as fields) ?
- Buildings available ?
- Requirements ?
- How to obtain (build it like a ship, in shipyard ?)
- Cost (If buildable)
- Restrictions ?
Here is a sample:
Also a new building may be added:
- Size (as fields) ?
- Buildings available ?
- Requirements ?
- How to obtain (build it like a ship, in shipyard ?)
- Cost (If buildable)
- Restrictions ?
Here is a sample:
Code: Select all
- Size: 5 initial / +5 for teraformer-based-building
- Buildings: Shipyard, Robots, Nanites, Research Lab, Storages, Teraformer-like-building
- Requirements: Shipyard 17, Nanites 3 / Computer Tech 15, Graviton 3, Zorg Physics 5
- Obtaining: Built in shipyard
- Cost: 20.000.000 Metal / 20.000.000 Crystal / 10.000.000 Deuterium
Restrictions:
- 1 per each planet.
- Cannot deploy fleet on it.
- Can launch only deploy to the planet orbiting around.
- Cannot be abandoned or destroyed.
- Only defense that can be build on: Small Shield and Large Shield
- Resources on it cannot exceed storage's capacity, all extra resources sent are lost.
Counter-espionage radar:
- Sending message when scanned with Phalanx (Without revealing location scanned from).- Adding additional information to Spy reports for fleets seen (Revealing what the enemy probe returned)Code: Select all
We have detected strange anomaly near planet XXXX [X:XXX:XX]. The anomaly seems to be caused by a Phalanx sensor.
Sample:Code: Select all
An enemy fleet at the planet XXXX [X:XXX:XX] was sighted near your planet XXXX [X:XXX:XX]. Our radar decoded the information the probe sent, it contained: Resources, Fleet and Defense
Re: Colonies IN space?
#9i'm puzzled, DoctorWho, if that colony cannot hold resource, cannot let fleet deploy on it, cannot move far away from own planet, cannot be destroyed....what is it for?
Moo...
Re: Colonies IN space?
#10Asheron wrote:Please post a source? Also, is it in progress? (If not, why wouldn't it be?)Desert_Reaper wrote:I think something like this has been suggested before
We already have a "colony" in space called the International Space Station (real-life of course.) It's an early prototype of the space-cities yet to come.
So if we can have space colonies in real life, what's the matter with having them here?
The bold is what I refer to, as is from the author of the suggestion.
@BFC: Guess you missed the parts that:
- You can build storage, so it can hold them
- An extra building, that is supposed to be easily coded
Also:
Flyable spaceship that can deploy on non-occupied slot in a system is hard to code. and has the following problems:
- Can a slot, occupied by "space-station" be colonized?
- If colonized, what happens to the "space-station"?
- What about relocating?
- Speed should be really low considering the size (200 maybe), so even a RIP attack could be better, than waiting twice the time to "deploy-attack-relocate fleet-move station"
It could be easier to make "Fighting colony" (meant easily coded, as the limitations of use are already written in normal colony ships):
- No buildings
- New, faster colony ship to be added for only that kind of colonies
- Those colonies should be counted outside of the current limitations (In standart/speed, with 10 normal colonies - 2 "Fighting colonies", in Xtreme - 4, in massacre - 3, all according to the non-payed limit)
- Maybe - Adding payed option in "My Plus!" for adding more slots (Or just one of them)