Page 1 of 1

Milliseconds to construct. Instantaneous might be too...

Posted: Fri Feb 24, 2012 5:50 pm
by Asheron
Does anyone have any second thoughts against instantaneous construction? Would it be unfair for some other players who have a while to reach those capabilities?

Anyway, how about instead of 00h 00m 00s, we see 00h 00m 00s 500ms, if, say, the nanite factory doubles the construction speed of a ship from 01s?

Moreover, if the timestamps appear too long, we could remove the "h" and "m" figures if they are already zero. If the "s" figure is already zero, we remove it too and only put in "500ms."

(Of course, it keeps halving again with every new nanite factory: 250ms, 125ms, etc.)

Re: Milliseconds to construct. Instantaneous might be too...

Posted: Fri Feb 24, 2012 6:23 pm
by Flapper
I like the instant build. Nanites at that level are expensive enough to make it fair.

Re: Milliseconds to construct. Instantaneous might be too...

Posted: Fri Feb 24, 2012 6:27 pm
by Desert_Reaper
Agreed flapper.

Re: Milliseconds to construct. Instantaneous might be too...

Posted: Fri Feb 24, 2012 6:31 pm
by medal
I think everyone is in agreement

This idea is -1
Image

Re: Milliseconds to construct. Instantaneous might be too...

Posted: Sun Feb 26, 2012 6:21 am
by Asheron
If instant gratification happens too often in real life, wouldn't you want something else after a while?

Re: Milliseconds to construct. Instantaneous might be too...

Posted: Sun Feb 26, 2012 7:16 pm
by Desert_Reaper
Nanites double in cost every level, so it's pretty balanced

Re: Milliseconds to construct. Instantaneous might be too...

Posted: Mon Mar 19, 2012 2:57 pm
by Zorg
Bump