Ten game suggestions I submitted in the recent survey.

#1
I figured that I would get critiques from the playing public as well:
1. We need tech to increase efficiency of resource usage. (Real world example: Plywood made today uses 1/3 of the wood used to make plywood several decades ago. Cars are more fuel efficient, and improved manufacturing processes reduced the cost and amounts of materials.) If we can research tech to reduce consumption of resources on anything we construct, then that would be a BIG plus!

2. Resource Dens that guarantee the safekeeping of (a certain amount of) resources during an attack/raid, with upgrades affording more secured storage. No discussion of other online games please.-DR, somewhat similar to ZE, already has these.

3. The ability for fleets to auto-retreat a hopeless battle. Hardly any fleet would literally fight to the last ship if faced with hopeless odds in real life, so why shouldn't fleets on ZE disengage to safety and return once hostile fleets have departed?

4. Imagery depicting various parts of the planets' surfaces when viewing/working on said planet. Again, no discussion of other online browser games please.-DR has this, and I appreciate the graphics of said imageries.

5. The chatroom needs to be made more prominent because it appears frequently underpopulated. Understandably it's from not enough players noticing said chatroom.

6. Why need a phoenix gate to teleport ships containing resources to a friend's planet? Why not build teledocks on the planets to beam resources directly to a destination? (Given, it should require a ton of resources and time to build, given how big an advantage such structures would provide, and of course ships will still need phoenix gates.)

7. For solar satellites, let's start to think outside the box. If I designed solar satellites decades in the future and deploy them to a hostile area, I would put defense turrets, evasion thrusters and armoring on said satellites. They could essentially become their own mini-ships. I'd appreciate new techs to build/refit satellites this way (and of course they should never attack; only defend.)

8. (Partial) self-reconstruction of destroyed ships & structures: Redacted, see above.-DR a game I played before ZE, had this feature. Intelligent nanite bots and macro-sized robots would be programmed to work on restoring said ships and structures, thereby reducing rebuilding costs. It would be very partial at first, but improvements in Computing tech would increase how well self-reconstruction happens.

9. Missions for resources, extra ships, and even trophies/badges/medals/other rewards. There used to be such missions in Redacted.-DR. We needed a particular fleet complement of certain ship types to do certain missions. (Example: To rescue a hijacked luxury star-liner, I needed to send a transport shuttle with an escort of combat ships.)

10. The Droid hiring dynamic: This was another feature of Redacted.. The droids would be procured at varying costs. There'd be a capacity for how many droid workers I could employ on the planet, depending on the level of construction of various structures. Said droids would give advantages on resource procurement, research, defense, et al.

Please keep me/us posted on updates to come! I love this game!
Don't forget to cite the suggestion # when you reply about any. Thanks.

Re: Ten game suggestions I submitted in the recent survey.

#2
#1 i'm not sold on, it would be better if it costs were level based to keep full balance.

#2 has been suggested but it will not happen

#3 the battle engine makes multiple rounds occur in a few frames

#4 i do not think the ZE engines can support this

#5 i agree with, however there is a separate forum for forum/chat suggestions

#6 this won't happen, the game would become far too easy

#7 this is kind of already in effect with the battle engine, turrets can draw fire from sats, depending on your luck

#8 already in effect for defense, up to 70% of destroyed defense can regenerate after a battle

#9 Expeditions, and Massacre Universe has the badge/trophy system

#10 a little too complex for the ZE engine imo
20 GP
The Trouble Maker
As Swift as the Wind that carries the Sand comes your DEATH

Omega Class Thank You to Devola/Gale for this super amazing sig.

Re: Ten game suggestions I submitted in the recent survey.

#5
schnitter wrote:because fleetsaving is the storage den
With a storage den, I don't have to be at my computer all the time to preserve my resources from getting stolen. Moreover, construction and leveling-up a storage den is a one-way issue. However, I have to build a LOT of ships to save all my resources, and rebuild them whenever the fleet gets destroyed.

It's easier with a storage den. Games being too hard = Players start leaving. (Good thing I have an alliance who retaliates when a fellow member is attacked, but not everyone gets to find such good factions.)

Re: Ten game suggestions I submitted in the recent survey.

#6
FSing is a basic skill. Defenses are for protecting overnight resource production. You can only raid 50% of the resources of the target planet for each attack.

Relying on an alliance to retaliate for you when you were only raided for profit should be added on the "Most Common Newbie Mistakes".
I am a liar in every debate
I rule the forces that fuel your hate


when the fire in your heart leaves and comes to an end
then quietly I'll go to sleep

Re: Ten game suggestions I submitted in the recent survey.

#7
1. I'm open to the general concept.

2. I believe this has been decided, but if it still matters - NO

3. Maybe, but very limited and only on offense.

4. Pretty graphics are always welcome, but ( to me) are a low priority.

5. I don't care about the chat room, so whatever.

6. I'm open to the discussion on new abilities in the realm of teleporting.

7. Any mobile and / or armed sats should be a weak combination of the two. ie. something with the ability of a fighter + sat for twice the cost. That said, I think there is room for a major increase of options for satilites.

8. No

9. I'm ok with a discussion of enhanced expeditions, but what you've describe does not fit into the game well. In my opinion, of course.

10. I'm leaning toward no, but might be swayed in a focused discussion.
Outside the box? What box?

Re: Ten game suggestions I submitted in the recent survey.

#8
Asheron wrote:
schnitter wrote:because fleetsaving is the storage den
With a storage den, I don't have to be at my computer all the time to preserve my resources from getting stolen. Moreover, construction and leveling-up a storage den is a one-way issue. However, I have to build a LOT of ships to save all my resources, and rebuild them whenever the fleet gets destroyed.

It's easier with a storage den. Games being too hard = Players start leaving. (Good thing I have an alliance who retaliates when a fellow member is attacked, but not everyone gets to find such good factions.)

It is easier, but then you also reduce the challenge of staying alive. And an entire alliance jumping someone for a profit hit is lame imo, a player needs to be able to defend themselves with minimal help.
20 GP
The Trouble Maker
As Swift as the Wind that carries the Sand comes your DEATH

Omega Class Thank You to Devola/Gale for this super amazing sig.