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Fractional Speed Variation
Posted: Thu Jan 12, 2012 12:10 am
by Nuada
Selections from fleet speed drop down menu seem inadequate to the task of precisely timing fleet return - by which I mean to say that it does not permit much variation, culminating in periods of 'down time' while online.
Since we naturally hope to maximize use of our time online, it would be useful if we could adjust fleet mission arrival times to personal schedules, rather than having to find ourselves adjusting personal schedules to fleet mission arrival times.
My suggestion: An input box rather than a drop down menu, permitting input of any percentage value from 1.0% to 100.0% in whole number percentage increments.
Re: Fractional Speed Variation
Posted: Thu Jan 12, 2012 12:25 am
by Nuada
It might make sense, if implemented, to tie variation increments to computer technology levels in some fashion. I.e. - the more sophisticated your computer technology, the more precise your timing.
[Pardon double post. This just occurred to me]
E.g - Drop down menu retained in increments of 10% for computer tech level up to some point. Drop down menu retained in increments of 5% up to some higher point. Input box inputs of whole number percentage increments after yet another point.
Re: Fractional Speed Variation
Posted: Thu Jan 12, 2012 1:16 am
by Desert_Reaper
The first post i like, but the second one i dont so much. While the ideas in the second post would be nice, they basically limit a basic game function
Re: Fractional Speed Variation
Posted: Thu Jan 12, 2012 4:59 pm
by Nuada
You may be right. I'm certainly not wedded to the second notion, btw - but definitely see need of the first.
Re: Fractional Speed Variation
Posted: Thu Jan 12, 2012 6:44 pm
by MegaMedes
I agree with Nuada, I would like to see increments of 1% ship speed selection.
Re: Fractional Speed Variation
Posted: Fri Jan 13, 2012 12:10 am
by neoshagrath
I don't like the idea. Knowing that a player has only 10 choices of fleet speed plays a big role in executing/avoiding a ninja and blind lanxes.
Re: Fractional Speed Variation
Posted: Fri Jan 13, 2012 3:36 pm
by Nuada
neoshagrath wrote:I don't like the idea. Knowing that a player has only 10 choices of fleet speed plays a big role in executing/avoiding a ninja and blind lanxes.
I had not considered that, neoshagrath, but also must admit I do not understand how this might impact either.
Not saying it wouldn't - Just hoping to know how? Fleet arrival times should still be discernable on the lanx -
Or did I miss something? I'm hoping only to make full use of on-line time, and would not want for this to have a negative impact on any such tactics as you mention.
Re: Fractional Speed Variation
Posted: Fri Jan 13, 2012 4:30 pm
by Flapper
I don't see a big impact on the ninjas, but agree completely on the phalanx. In general I like the idea, but suggest a compromise. At the top end offer the current 10% increments. ie 100,90,80, etc. As you get lower, which is not generally going to be an attack speed, break it down. The new drop down might look like.
100
90
80
70
65
60
55
50
47
45
42
40
38
36
34
32
ok, you get the idea.
Re: Fractional Speed Variation
Posted: Fri Jan 13, 2012 4:36 pm
by big-fat-cow
that's going to be one big drop down menu.
I am against this idea simply because of the deuterium fleeters are going to save this way.
Right now at 10%, it cost a lot to fleet save a 1 million points fleet. but if you are able to change it to 1%, or even 5%, you save a lot of deuterium because u can shorten the distance that your fleet has to travel. This is a big change to fleet cost and hence affects the balance of the game.
Re: Fractional Speed Variation
Posted: Fri Jan 13, 2012 5:09 pm
by Flapper
I do agree my drop down gets a bit crazy, so maybe the coders could come up with a better interface if the idea takes off. I will also agree that a 10% minimum speed would be best for the reasons the big boned cow stated.