Page 1 of 1

Extreme -espionage probes increase capacity units

Posted: Fri Sep 23, 2011 6:01 pm
by Pein
can capacity of probes increased to 20 or 100
for sending one probe without reducing time from galaxy 1 to galaxy 9

Re: Extreme -espionage probes increase capacity units

Posted: Fri Sep 23, 2011 9:02 pm
by Cypher
Moved

I disagree,
The capacity of the probes is such to prevent raiding planets with them, any increase to capacity will render this feature viable.
Also probes are supposed to have a limited distance they can travel, along with bombers for example, based upon the cargo hold size of the ship.
However this is currently an issue as you can still send a probe from gal 1 to gal 9 via the galaxy view.

Re: Extreme -espionage probes increase capacity units

Posted: Fri Sep 23, 2011 11:42 pm
by SPY
Cypher wrote:However this is currently an issue as you can still send a probe from gal 1 to gal 9 via the galaxy view.
just want to add this that probes have a flight radius of 2 galaxy only with 100% speed. at a lower speed a probe can reach to g9 but it takes around 3 mins or something at a lower speed.

and yes agreed with cypher probe bug/issue/game fault whatever you call it this really should be fixed. this feature forces a player to spread around the universe for raiding. i dont see how it has not been implemented yet. the probing from only main planet with 100% speed is really a major tactical advantage at the moment.

Re: Extreme -espionage probes increase capacity units

Posted: Fri Sep 23, 2011 11:52 pm
by Pein
Cypher wrote:The capacity of the probes is such to prevent raiding planets with them, any increase to capacity will render this feature viable.Moved
first and all probes are very fast using them as raid party will make game more intense and better
and others will build them in most number.

Re: Extreme -espionage probes increase capacity units

Posted: Sat Sep 24, 2011 6:23 am
by SPY
i dont think you really understand why this game already works. there is a set construct that probes can only be used for raids to take out a minimal level of resources. given that we use them to scheme off chunks of deut just to get quick juice ups. what you are asking for is to make other cargo ships like small cargoes or large cargoes obsolete.

right now 100k probes can raid about 500k deuts per raid. what you are asking will significantly harm the use of larger cargo ships even EC's cause if u increase the cargo space to 20-100 guess how much they will drain in per raid? i think you really havent thought about it so lemme get you the number.

if its 20 cap it will raid 4 times that which is 2 mil deut
and with 100 cap it will be wait for it.... 10 mil deut.

there is also the other thing to consider.... how many times do you think you can find that kind of deut left out unguarded? like not a single ship left to guard say that moon. i doubt it.

players who raids with probes they take out no more stash than 2-3 mil deut unguarded at best. so please do take a bit of time before you suggest and demand that this will be for better of the game.

Re: Extreme -espionage probes increase capacity units

Posted: Sat Sep 24, 2011 6:51 am
by Walshy
Not really a fan of this idea so NO