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Flagships and Academies

Posted: Fri Jul 22, 2011 10:00 pm
by richtoven
How about an Academy building: each level allows 1x flag ship (Battlecruiser like stats and infrastrucutere basic requirements).

This could offer a 5% increas in fleet atatck and shield strength if a 'Flagship' is present in a fleet?

Code shouldn't be too hard to write?

Re: Flagships and Academies

Posted: Fri Jul 22, 2011 10:18 pm
by Torgard
Probably not going to happen. Anyway I don't like the idea.

Re: Flagships and Academies

Posted: Fri Jul 22, 2011 10:34 pm
by richtoven
Oh well, I thought it a good one: a bit of an RPG feel with a leader type unit, without setting the game on its head.

?:-)

Re: Flagships and Academies

Posted: Mon Aug 01, 2011 6:48 am
by richtoven
How about flagship as above offering 1 of the following random benefits (1%/academy level but levels v expensive?):

1. Exploration boost
2. Attack boost
3. Shield boost
4. Speed boost
5. Random from this list each time
6. Defensive boost to fixed defences in system
7. Espionage level boost = academy level (when on espionage missions: allows sight into bigger players by smaller ones!)
8. Deut fuel use economy

Thought there'd be more feedback....