#8
by erick99
I am not necessarily advocating for an orbital defense, and you are right, and so it would need a benefit. Perhaps since it is based on solar sats...
EDIT:
Terrawatt laser (v.2)
Cost: Metal 5,000, Crystal 20,000, Deuterium 5,000
Stats: Structure 25,000, Shield 10, Attack 2,500, Speed --, Fuel consumption --, Cargo --
Requirements: Laser 15, Energy 15, Nanite 1
Rapid fire:
From: Small cargo 3, Large cargo 3, Light fighter 5, heavy fighter 5, cruiser 5, recycler 3, battle ship 5, battle cruiser 7, bomber 3, destroyer 6, death star 250, lunar guardian 2, elite cargo 3
Against: Cruiser 3, Battle ship 4, Battle Cruiser 4, Bomber 5, Destroyer 5, Death Star 2
Energy production/%bonus: ?
Limit 1 per planet.
Reflector augment
Cost: 50 Metal, 100 Crystal, 5 Deuterium
Stats: Structure 150, Shield 1, Attack 25, Speed --, Fuel consumption --, Cargo --
Requirements: Terrawatt Laser
Rapid Fire: Same as Terrawatt laser
Energy production/%bonus: ?
(Each Reflector augment fires in unison with Terrawatt laser, increasing the total energy available for use in mines and to power the laser.)
As an alternative to the Reflector Augment, the Terrawatt laser could be upgraded through various levels, each increasing the benefits of the Terrawatt laser.
Ultimately the Terrawatt laser will not be too great due to its complexity an DF downside, so I'm hoping someone else will come up with a suggustion.
Quis custodiet ipsos custodes?
Moons given: 1