Fighter Carrier
Posted: Thu Jun 23, 2011 3:36 am
I know that there has been a lot of discussion over the use of carriers for fighters. The major flaws IMO is that they carry light and heavy fighters. So I am suggesting a carrier that; is fairly fragile, with a limited capacity, has 2 small craft, said craft cannot be built/stored/moved without the carrier (similar to the way IPMs/ABMs work).
Carrier:
Cost: 50,000 metal, 25,000 crystal, 15,000 Deuterium
Stats: Structure 75,000, Shield 250, Attack 50, Cargo 1,500,
Speed 5,000, Fuel consumption 750, Fighter capacity 30 strike fighters or 10 strike bombers
Rapid fire:
From: Heavy fighter 5, Battle Cruiser, 10, Death Star 100, Destroyer 3
Requirements: Impulse 7, Shipyard 10, Nanite factory 2.
As an example, the craft would be a strike fighter and a strike bomber. Cheap, flimsy, and fairly powerful, they can only be constructed on the carrier (similar to IPMs and ABMs in the silos). Also, because they are useless beyond the carrier, they may only participate in combat every other round (as they must return to the carrier to re-fuel and re-arm), and at the end of the battle, any craft that cannot be loaded onto their carriers are immediately destroyed.
Strike fighter:
Cost: 150 metal, 100 crystal
Stats: Structure 250, Shield 100, Attack 250, Cargo --, Speed --, Fuel consumption --
Rapid fire:
From: Light fighter 7, Heavy fighter 7, Cruiser 3, Battle cruiser 2, Destroyer 2
Against: Small cargo 3, Large cargo 3, Solar sat 3, Espionage probe 3, Strike bomber 10
Strike bomber:
Cost: 1,500 metal, 1,750 crystal, 500 deuterium
Stats: Structure 3,250, Shield 250, Attack 450, Cargo --, Speed--, Fuel consumption --
Rapid fire:
From: Light fighter 3, Heavy fighter 3, Battle Cruiser 5, Cruiser 5, Death Star 100, Destroyer 3, Strike fighter 10
Against: Destroyer 5, Battle cruiser 5, Cruiser 3, Battle Ship 5
I hope this is an improvement on the standard carrier concept. This is my first attempt at designing a ship, so I hope it isn't too bad. Any and all criticisms and improvements are welcome and requested, because I would love to see this (or a similar) carrier idea implemented.
EDIT: Typos.
Carrier:
Cost: 50,000 metal, 25,000 crystal, 15,000 Deuterium
Stats: Structure 75,000, Shield 250, Attack 50, Cargo 1,500,
Speed 5,000, Fuel consumption 750, Fighter capacity 30 strike fighters or 10 strike bombers
Rapid fire:
From: Heavy fighter 5, Battle Cruiser, 10, Death Star 100, Destroyer 3
Requirements: Impulse 7, Shipyard 10, Nanite factory 2.
As an example, the craft would be a strike fighter and a strike bomber. Cheap, flimsy, and fairly powerful, they can only be constructed on the carrier (similar to IPMs and ABMs in the silos). Also, because they are useless beyond the carrier, they may only participate in combat every other round (as they must return to the carrier to re-fuel and re-arm), and at the end of the battle, any craft that cannot be loaded onto their carriers are immediately destroyed.
Strike fighter:
Cost: 150 metal, 100 crystal
Stats: Structure 250, Shield 100, Attack 250, Cargo --, Speed --, Fuel consumption --
Rapid fire:
From: Light fighter 7, Heavy fighter 7, Cruiser 3, Battle cruiser 2, Destroyer 2
Against: Small cargo 3, Large cargo 3, Solar sat 3, Espionage probe 3, Strike bomber 10
Strike bomber:
Cost: 1,500 metal, 1,750 crystal, 500 deuterium
Stats: Structure 3,250, Shield 250, Attack 450, Cargo --, Speed--, Fuel consumption --
Rapid fire:
From: Light fighter 3, Heavy fighter 3, Battle Cruiser 5, Cruiser 5, Death Star 100, Destroyer 3, Strike fighter 10
Against: Destroyer 5, Battle cruiser 5, Cruiser 3, Battle Ship 5
I hope this is an improvement on the standard carrier concept. This is my first attempt at designing a ship, so I hope it isn't too bad. Any and all criticisms and improvements are welcome and requested, because I would love to see this (or a similar) carrier idea implemented.
EDIT: Typos.