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Fleet Speed

Posted: Sat Jun 18, 2011 8:11 am
by Zorg
Illmarin wrote:From my point of view fleet saving is very important. However, we can only enter a small list of numbers in order to play on the speed of a fleet. (and thus on the time the fleet will land back at home) So my idea is to enable the user to enter an integer value between 10 ( or 1 ?) and 100 rather than having a drop down menu with a subset of values.
I am not sure if this has been suggested before, probably yes. Point is that I agree with Illmarin. Was there any reason at first place for not allowing more specific values ?

Just want to know of any possible unknown parameters before I forwards this to the devs.

Re: Fleet Speed

Posted: Sat Jun 18, 2011 10:36 am
by The
I think it should stay as it is right now.
A scale from 1-100% makes fleet save a lot easier which will make the game boring. This way you have to choose between waiting for your fleet for a while, or let it land before you log in and risk it. You also have to spent some more deuterium if you want the fleet save to take longer. If we put in 1% then fleet saves could last for weeks. :?

Re: Fleet Speed

Posted: Sat Jun 18, 2011 1:47 pm
by Torgard
I support this suggestion. There have been several times that I wanted to FS and the options I had to the target were either too short or way, way too long.

Also, this change can potentially change the game in that players are making better Fleet save decisions. I don't think it would make it boring, on the contrary, I think it will make it more realistic for hunters to try to pinpoint when the target is (or will be) online.

Re: Fleet Speed

Posted: Sat Jun 18, 2011 2:09 pm
by The
I know what you mean Torgard.
I had the same problem lots of time. Whether the fleet will come back 20 minutes before I can log in or hour-hour and a half after I come. I usually find another moon that would make a better match, and although it sometimes consumes more deuterium, it is still cheaper than losing your fleet.
A scale from 1-100% makes fleet save way to easy in my opinion, and that is what I meant when I said it would be boring.

Tactics, calculations and sometimes risk is a part of this game and that is why I would like it better if it stayed the way it is. :P

Re: Fleet Speed

Posted: Sat Jun 18, 2011 3:26 pm
by KarrothMelu
I like the idea of being able to enter any value as a percent speed, but I think it should still be limited to 10-100 as anything below 10% is a little ridiculous IMO.

Re: Fleet Speed

Posted: Sun Jun 19, 2011 4:29 pm
by Zorg
A limit 10-100 with 1% precision then ?

Re: Fleet Speed

Posted: Sun Jun 19, 2011 6:59 pm
by SpacemanSpiff
Sounds good to me.

Re: Fleet Speed

Posted: Sun Jun 19, 2011 10:25 pm
by The
I'd prefer a limit 10-100 with a 5% precision. It would make things easier, but not too easy...

Re: Fleet Speed

Posted: Mon Jun 20, 2011 4:39 am
by Torgard
I can see the 10-100 with 5% precision. This will alleviate the ridiculously long FS and also give the player more options on time. ;)

Re: Fleet Speed

Posted: Mon Jun 20, 2011 4:48 am
by pupairo12
I like 10-100 with 5% too. The way I see it, the most problems for me lie between the 10% and 20% options. 15% would make the time just long enough.