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Fleet composition lists.
Posted: Tue Apr 26, 2011 9:38 pm
by Torgard
I think the idea that I propose will help all those raiders out there.
It would be nice to have a way to create fleet composition lists. After creating the list, when you go to raiding you can choose one of them during the attack phase.
Expample: if you have a set number of ships you always send to targets (say like an inactive with minimal defenses), you can create a fleet composition link for this. Also, if you have a set number of fleet you send to a target with medium defenses, you can create another fleet composition for that type of target.
After setting up the composition lists, they can be available on the fleet screen (where you choose your ships you want to send). Instead of typing in the number ships, you can simply click on one of your fleet composition links (ie light defenses - for targets with light defenses) and it automatically populates the number of ships you pre-determined. In this case, I would want to send say 1 Elite Cargo and 25 Battlecruisers.
If you do not have the prescribed amount of fleet for that composition, the link is greyed out.
Any feedback?
Re: Fleet composition lists.
Posted: Tue Apr 26, 2011 9:52 pm
by SpacemanSpiff
Another small thing that would nicely improve gameplay, making it less tedious to do a lot of raids. I like it.
Re: Fleet composition lists.
Posted: Tue Apr 26, 2011 10:23 pm
by pupairo12
Good suggestion Torgard. No objections here

Re: Fleet composition lists.
Posted: Wed Apr 27, 2011 6:33 am
by SPY
I would disagree. this was suggested before by corbs in another thread last year and there were some really strong points against it as all posted. and that thread was locked out.
the primary reason that i can think of is every attack in ze is independent of each other. every target is different based on wsa/defense array/ship composition/resource horde. based on that it will be very difficult for a lower rank player to find a suitable fleet composition to attack them.
it only benefits players with more larger fleet who can always send out enough or more fleets to match the 0 loss fleet or fodder fleet. there are cr posted in speed server from many players that had a more varied fleet composition only because they do not have enough ships to pull out 0 loss hits with only one type of ships.
this will only benefit players who have already established fleet size. i understand why you suggested that, surely it will make life easier for raiders but i would say this is part of the game that u have to accept and play along.
Re: Fleet composition lists.
Posted: Wed Apr 27, 2011 11:27 am
by space-rambo
I like this idea.
Re: Fleet composition lists.
Posted: Sat May 14, 2011 11:39 am
by Gogetass4
thump up
the link u can add it on fleet button
Re: Fleet composition lists.
Posted: Sun May 15, 2011 1:39 pm
by Spankie
SPY wrote:I would disagree. this was suggested before by corbs in another thread last year and there were some really strong points against it as all posted. and that thread was locked out.
the primary reason that i can think of is every attack in ze is independent of each other. every target is different based on wsa/defense array/ship composition/resource horde. based on that it will be very difficult for a lower rank player to find a suitable fleet composition to attack them.
it only benefits players with more larger fleet who can always send out enough or more fleets to match the 0 loss fleet or fodder fleet. there are cr posted in speed server from many players that had a more varied fleet composition only because they do not have enough ships to pull out 0 loss hits with only one type of ships.
this will only benefit players who have already established fleet size. i understand why you suggested that, surely it will make life easier for raiders but i would say this is part of the game that u have to accept and play along.
I would have to disagree with you on the "difficulty" level for even the Noob players. Take into consideration that this list could be modified as your fleet progresses in size. I think there are more 0 losses at a lower level than during the mid-life of a player. There are plenty of scenario's where I could use this and plenty that I would not. I think the suggestion is actually suitable for any level, but moreso for the new players and the heavy fleeters. The only time you really need to stop and think about the amount of ships is during your fleet-building phase as your targets are more "custom".
This is a good idea that wont take up much development time and can reduce the tediousness of the fleeting without making it completely automated.
Re: Fleet composition lists.
Posted: Sun May 15, 2011 2:18 pm
by raiders2
I like this idea.