can only be built on a moon.
resources
15.000.000 metal
20.000.000 crystal
15.000.000 duet
construction time 20 days 12 hours
required research
zorg physics 6
jump gate 2
the Planet Warp Gate or P.W.G is a giant ring built around the moon. when activated, a warp wave engulfs the planet and moon and is transfered to the new cords. the farther the planet is moved, the more duet needed to power the Gate and the longer the recharge time. this gate is useful in turning hotter planets into colder ones or vise-versa.
recharge rates
level 1 1 hour per system
level 2 30 minutes per system
level 3 15 minutes per system
duet power rates
10K per system
what do you guys think?
Re: Planet Warp Gate
#2Sorry, I don't like it.
If implemented, when used it is destroyed and cannot be built again on that moon.

If implemented, when used it is destroyed and cannot be built again on that moon.

Re: Planet Warp Gate
#3I'm not a fan of this either.
Forum Moderator: The Chill One ~ Gale Points: 52
The only thing standing between me and immortality is death.

Re: Planet Warp Gate
#4sry, i agree with torgard,
in the event that it is implemented, i would like to see the cool down being days, and a few million deut
and this is a big hit for fleeters. strong players will be willing to spend that amount of deut that is huge to medium ranked players but small to high ranked players to change their planet coords to hide their fleet and everything from other people and they would have to take a long time to find it again.
so.....
i disagree
sry schnitter
in the event that it is implemented, i would like to see the cool down being days, and a few million deut
and this is a big hit for fleeters. strong players will be willing to spend that amount of deut that is huge to medium ranked players but small to high ranked players to change their planet coords to hide their fleet and everything from other people and they would have to take a long time to find it again.
so.....
i disagree
sry schnitter
Re: Planet Warp Gate
#5I disagree too. You can't just go around and move a fully developed planet to new coordinates. Colonize a new planet, don't be lazy.
Average Person ~ Gale Points: 28
RIP Me.

Re: Planet Warp Gate
#6it absolutes the concept of roamer. so as we discussed scni nope this isnt going in the right direction.
Barbaric nomad causing P-A-I-N.
Re: Planet Warp Gate
#7Disagree,
Why not just colonise a planet in those coordinates in the first place?
Why not just colonise a planet in those coordinates in the first place?

Chat Administrator ~ 7 Gale Points

Re: Planet Warp Gate
#8Also disagreed for the same reasons.

Re: Planet Warp Gate
#9Scenario #1 So..i've spent all this time looking around and there it is,,, the fleet and resources i have been looking for all this time, but i am 4 galaxies away, and i know this guy is coming back online in an hour...np, i'll just jump my planet and fleet over there. I can hit him in 5 minutes and be on my way.
Scenario #2. I see the turtle sleeping, i've been waiting all week for this hit, i've done my homework and times this beautifully. In just 30 seconds im gonna make a top ten hit and really jump up the boards...wtf? where did the planet go? it was just there? 20mil deut down the drain....
and on and on and on...
Scenario #2. I see the turtle sleeping, i've been waiting all week for this hit, i've done my homework and times this beautifully. In just 30 seconds im gonna make a top ten hit and really jump up the boards...wtf? where did the planet go? it was just there? 20mil deut down the drain....
and on and on and on...

Re: Planet Warp Gate
#10scenario... you wake up one day and find gozar sitting 1 system away on all of your planets :s
shat a brick yet!!!???
shat a brick yet!!!???
Barbaric nomad causing P-A-I-N.