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add pickup to fleet orders.

Posted: Wed Dec 29, 2010 10:36 pm
by schnitter
simple, fleet leaves planet to go to own colony, takes resources, goes back to the placed it launched from.

Re: add pickup to fleet orders.

Posted: Wed Dec 29, 2010 10:42 pm
by Weresloth
Been suggested a crapload of times.

Re: add pickup to fleet orders.

Posted: Thu Dec 30, 2010 1:40 am
by schnitter
then why isnt it used?

Re: add pickup to fleet orders.

Posted: Thu Dec 30, 2010 1:47 am
by Torgard
I support this idea.

It would add strategy to the game play and fleet hunting. ;)

Re: add pickup to fleet orders.

Posted: Thu Dec 30, 2010 2:48 am
by pupairo12
I would point out that you could just deploy the fleet to the colony and deploy it back to the starting planet, but I realize that it would cost more dueterium. I guess I support this.

Re: add pickup to fleet orders.

Posted: Thu Dec 30, 2010 2:56 am
by schnitter
you can also turn it into a fleetsave.

Re: add pickup to fleet orders.

Posted: Thu Dec 30, 2010 3:28 am
by SPY
resource saving is going to be totally different if this is the case. the game is setup such a way that u are responsible for your resource's management. play as it is. if a resource is left behind and u cannot deploy cargo ships for transfer then its your fault and u are at risk from getting raided. it is just how it is. adapt to it. every body else does it.

Re: add pickup to fleet orders.

Posted: Thu Dec 30, 2010 3:34 am
by schnitter
uh, pickup is a logical and realistic add on. i see no reason why this cant be added.

Re: add pickup to fleet orders.

Posted: Thu Dec 30, 2010 3:45 am
by SPY
it changes the usual fleet saving tactics. and the transfer delay goes down to half.

Re: add pickup to fleet orders.

Posted: Thu Dec 30, 2010 3:55 am
by schnitter
it can still be caught by a lanx so its a risk. its not really a problem.