Catch fleets passing nearby
Posted: Sun Mar 16, 2014 3:38 pm
Sats would pick up any fleet moving thru your solar system and relay the info to your Fleet Command,
--A Fleet from XXXX - too - XxxxX system
is moving thru your System x:x;:x
mission - attack / Deploy / transport / ect. ect. ect"
not attacking you, just "flying thru" your "air Space" on its way else where
:::::: Example :::::
fleet launched from system 150 - too - 100, -
fleet speed 1 hour too target
1 hour return
you have Planet / Moon in system 115, so the fleet must
as we called it "Fly Over" you on it attack mission and its return flight Home
Fleet time 1 hour / 50 systems is just over 1 minute in your "Space"
So your window of opportunity was small to launch an attack on the hostile fleet as it moves thru your system,
also you had to be online to see the message,
ie:
You snooze = You Loose
,
--A Fleet from XXXX - too - XxxxX system
is moving thru your System x:x;:x
mission - attack / Deploy / transport / ect. ect. ect"
not attacking you, just "flying thru" your "air Space" on its way else where
:::::: Example :::::
fleet launched from system 150 - too - 100, -
fleet speed 1 hour too target
1 hour return
you have Planet / Moon in system 115, so the fleet must
as we called it "Fly Over" you on it attack mission and its return flight Home
Fleet time 1 hour / 50 systems is just over 1 minute in your "Space"
So your window of opportunity was small to launch an attack on the hostile fleet as it moves thru your system,
also you had to be online to see the message,
ie:
You snooze = You Loose
,