Moon destroys need scaling.
Posted: Sun Oct 20, 2013 5:58 am
I understand perhaps at the start of zorg these seemed simple to start with, but in retrospect is the amount of rips required to pop a moon fair in scale to the server?
For instance speed is an extremely fast server so having massive amount of rips is cool, as they are more easily obtained, extreme, is more heavily crowded, and still moves quickly, for massacre there are no ruby moons.
Which leaves standard for last.
Moon Destruction chances for diameter of 9,600
99%: 2,401 Death stars needed.
98%: 2,353 Death stars needed.
97%: 2,305 Death stars needed.
96%: 2,258 Death stars needed.
95%: 2,211 Death stars needed.
90%: 1,984 Death stars needed.
85%: 1,770 Death stars needed.
80%: 1,568 Death stars needed.
75%: 1,378 Death stars needed.
50%: 612 Death stars needed.
25%: 153 Death stars needed.
This is not even for a ruby moon. As it stands the largest (To the best of my knowledge) Is a rip count of 600-700 rips, which has taken a considerable amount of time.
IS it really fair to think 2400 rips is needed on a server this slow? This is for a 9.600 while it's already impossible to destroy and probably will be for the next two years, this puts into perspective that 9.6-9.8 will be virtually impossible to pop.
I can understand 9.8-9.9 being impossible, but at the moment 9.3-9.9 are impossible to pop on standard, and will be for a very long time. I do no mind it to much, just seems somewhat ludicrous that the same moon destroy formula is used on servers that have 35,000 rips, and standard with 700.
One way or another I think there needs to be a change. Reduce what standard needs or up what Speed and X-treme needs. Everything else is attempted to keep scaled, even point values, why are these not?
For instance speed is an extremely fast server so having massive amount of rips is cool, as they are more easily obtained, extreme, is more heavily crowded, and still moves quickly, for massacre there are no ruby moons.
Which leaves standard for last.
Moon Destruction chances for diameter of 9,600
99%: 2,401 Death stars needed.
98%: 2,353 Death stars needed.
97%: 2,305 Death stars needed.
96%: 2,258 Death stars needed.
95%: 2,211 Death stars needed.
90%: 1,984 Death stars needed.
85%: 1,770 Death stars needed.
80%: 1,568 Death stars needed.
75%: 1,378 Death stars needed.
50%: 612 Death stars needed.
25%: 153 Death stars needed.
This is not even for a ruby moon. As it stands the largest (To the best of my knowledge) Is a rip count of 600-700 rips, which has taken a considerable amount of time.
IS it really fair to think 2400 rips is needed on a server this slow? This is for a 9.600 while it's already impossible to destroy and probably will be for the next two years, this puts into perspective that 9.6-9.8 will be virtually impossible to pop.
I can understand 9.8-9.9 being impossible, but at the moment 9.3-9.9 are impossible to pop on standard, and will be for a very long time. I do no mind it to much, just seems somewhat ludicrous that the same moon destroy formula is used on servers that have 35,000 rips, and standard with 700.
One way or another I think there needs to be a change. Reduce what standard needs or up what Speed and X-treme needs. Everything else is attempted to keep scaled, even point values, why are these not?