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shipyard pause

Posted: Wed Aug 28, 2013 3:44 pm
by brutalitywarlord
well my anti RIP cannon was a fail ...but i have another idea tht would be usefull ...
i had 1000 LF in my shipyard and it took 7 hrs to complete...it was late so i FSed n went to bed
next morning 500 of those LFs were spawn killed

it would be usefull if you could pause you shipyard this way if you have smething thts gonna take days to construct doesnt
get spawn killed...its kinda unfair to the ships in the que if they also cant be FSed

well as usuall any comments or tweeks are more then accepted

Re: shipyard pause

Posted: Wed Aug 28, 2013 3:55 pm
by PERSIAN
hmm..
no verryyy necessary but it can be useful :)
it could be placed in the end of ships list..
for example wait for x hr, and putt it in shipyard construction list.
+1 from me...

Re: shipyard pause

Posted: Wed Aug 28, 2013 5:03 pm
by ach
i think this is interesting, it would make fleet crashing harder, but it would allow people who otherewise cannot make ships to get more active in the game - they don't need to actually babysit the fleet being built

i refrain from expressing my opinion until i see what others say

Re: shipyard pause

Posted: Thu Aug 29, 2013 5:01 am
by SPY
Yes i can use that pause button. the cancel button will create a means to cheating or exploit but pause button really sounds practical.

+1 for this one.

Re: shipyard pause

Posted: Sat Aug 31, 2013 9:00 am
by athight
To be honest this sounds most useful to a player who makes miscalculations,

However if this was more general, and allowed for v-mode while active productions/buildings/research is paused, this would be useful when the research starts taking 2 weeks...

+1 for the hope of being able to v-mode mid research (paused naturally :P)