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Research capsule

Posted: Sat Apr 27, 2013 10:39 am
by Pein
well a come e for this idea playing online rpg
to explain how it works :
well let make researching much easy
version 1
first when you colect research capsule when it comes back it wil reduce cost of research .
Research capsule types:
1.Research capsule S - it reduce cost of research by 100 000
1% to find
2.Research capsule A - it reduce cost of research by 50 000
5% to find
3.Research capsule B - it reduce cost of research by 10 000
10% to find
4.Research capsule C - it reduce cost of research by 5000
20% to find
5.Research capsule D - it reduce cost of research by 1000
50% to find

explanations:
well a was thinking to add this in expedition
Research Lunar ship
- ship used to explore galaxy slot 16
cost:
Metal: 1000
Crystal: 1000
Deuterium: 500

Tech needed to build ships:
Robot factory 20
Nanite 10
Graviton tech 2

cargo capacity : 1

version 2

well to add new building
Research storage facility:
storage to store high tech technology
each time to research new tech you got to store research capsule
cost of capsule you got by researching
1.Research capsule S - if you spend 1 000 000 resurses on tech
you got 1x
2.Research capsule A - if you spend 500 000 resurses on tech
you got 5x
3.Research capsule B - if you spend 250 000 resurses on tech
you got 10x
4.Research capsule C - if you spend 100 000 resurses on tech
you got 15x
5.Research capsule D - if you spend 5000 resurses on tech
you got 25x

Research storage facility tech:
Nanite 2
robot factory 10

Research storage facility can store on lv 1:
any capsule 100x
each level increase storage by 25


to make think game intense let make it players are able to steal from each other how:
version 1 by ship : we decided what ship is able to steal from player if he penetrate defense and fleet
version 2 by new misile: nukeing players to destroy building and steal it

version 3
add new tech that can when you research donate in research
to explain
cost of weapons tehnology Metal: 150 000 crystal :50 000
a spend let say 50 000 metal and 25 000 crystal
it will show instead 150 000 it will show Metal: 100 000
instead 50 000 it will show 25 000
to invest slowly in tech to research them without colecting huge amount of resurses at once

version 4
in expedition:
to find
increase of speed of ships by 500
increase of storage of ships by 1000
faster productions of mines by 1%
or sommething like that

:ugeek:


thats all folks :ugeek:

Re: Research capsule

Posted: Sat Apr 27, 2013 1:54 pm
by chuck_da_reaper
in version 2 your numbers dont make sense to me. by your numbers you are saying you will get a better gift for spending less res on techs.. None the less a big -1 from me. I think the focus should be on how to bring in and keep new players... they are what keeps this game alive. a) more money in zorgs pocket so they can implament new changes. b) with new players coming in it will keep the servers active and keep current players from quitting and retiring. so IMO right now any idea that does not attract and keep new players is not a good idea atm

Re: Research capsule

Posted: Sat Apr 27, 2013 3:11 pm
by Pein
no no mate zorg dont need money to implant sommething in game ho told you that
money is only to keep servers online thats all

Re: Research capsule

Posted: Sat Apr 27, 2013 7:31 pm
by chuck_da_reaper
no what i am saying is why would they keep putting time into something they are not making money off of ,,,, right\?