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Moon defences
Posted: Mon Dec 10, 2012 1:26 pm
by Sprog
Nothing has been done about moons that are unpoppable (fact ....even the biggest fleets are still not even close to being able to pop some) A revision of the formula for MD seems to have stalled it seems aswell. Now more and more players are building huge defences on moons! Nothing wrong with that but why can't these defences be taken down with IPMs just like on a planet? So I am asking that missile silos be added to moon buildings so ABMs and IPMs can at least be an option....not that I like using IPMs but some players do

Re: Moon defences
Posted: Mon Dec 10, 2012 2:42 pm
by SPY
what happens when there is a fleet that can pop any moon?
what i am saying is if there is a possibility of a fleet of that size we can only surmise that there can be more than one fleet of that size.
and soon we will have fleet every where and no moon is safe. the reason why the moon size is never put to 10.000 in diameter is to have the game going.
may be you should focus on keep growing the fleet size so eventually you can reach to that size of a fleet.
for the sake of the growth of the game I would say moon diameter size and the moon pop equation is kept as it is.
Re: Moon defences
Posted: Mon Dec 10, 2012 4:26 pm
by PERSIAN
I'v seen you suggesting this kind of idea's many time sprog. Whats your problems with things that can save newcomer's fleet from you and your mates?(moons mostly)
if some one is fleetsaving properly, he MUST be able to keep his fleet. or els, there wont be any new comer at all...
i'm really really sorry, but the idea of disarming weaker players from what ever that may save them is just silly!
Re: Moon defences
Posted: Mon Dec 10, 2012 5:18 pm
by Sprog
Zorg itself stated previously that the MD formula would be looked at again. If someone has been building RIPs non stop for 3 years and they still can't pop the largest moons out there then it sems a little biased to me...and Spy seriously??? Have u seen the numbers involved??? ....and Persian as for newcomers they have protection mode...most players who come out of protection mode know enough by then to protect their fleets. Back to the original reason for posting ....it was about missile silos on moons to counter shipyards building defences on a moon....surely this is obvious.....

Re: Moon defences
Posted: Mon Dec 10, 2012 5:32 pm
by Torgard
Sprog wrote:So I am asking that missile silos be added to moon buildings so ABMs and IPMs can at least be an option....not that I like using IPMs but some players do

I believe 2 of the responders missed the point of this post. If you can IPM a planet, you should be able to IPM a moon (where the ABMs on the planet help protect the moon as well).
Look at it this way. If I decided to build my defenses on my moon with 20 mil LL, 2000 Plasma Turrents and a ton of other defenses, then it would take a massive fleet size to take out my fleet. If my opponent could not send IPMs to my moon to help soften the attack then in essence I have guaranteed that I will keep my fleet.
Do you think it is fair to everybody?
The suggestion is this, allow IPMs to be used against moon defense. Quite simple.

Re: Moon defences
Posted: Mon Dec 10, 2012 6:14 pm
by Istalris
Sprog wrote:..and Persian as for newcomers they have protection mode...most players who come out of protection mode know enough by then to protect their fleets.
I'd just like to point out that "protecting your fleet" means fleetsaving properly and to appropriate moons, which you are (in essence) asking to have removed? MD formula is fine, doesn't matter if you build RIP's nonstop for 50 years, there should always be a safe way for another player to protect themselves from you, assuming they do it properly. What you are asking is for that way to be removed and for you to be given free reign to take what you want when you want, because let's face it, when moon destruction on a mass scale enters the picture, the universe is more of a candy store for big fleets than a strategy game. If a moon is too big to pop, do it the old fashioned way - learn the player, watch and wait for a mistake.
As for your second question, yes that makes sense, if you can build defences you should be able to build silos, they go hand in hand. When you actually stop to think about it though, what's the point? For a defence to be so big that the top fleeters would actually stop to consider launching at it, it would have to be immense - see Torgard's example. And if that was the case, would you really sit there with your mates for hours on end launching hundreds upon hundreds of IPM's at the moon, only to belatedly realise the fleet will barely cover your missile costs? Which is assuming you would have enough time to take the fleet after spending so long IPM'ing down the shell.
Re: Moon defences
Posted: Mon Dec 10, 2012 7:06 pm
by Sprog
I don't see anything changing about MD formula anytime soon anyway but main point was about missile silos on moons. IPM's are part of the game for a lot of players rightly or wrongly. Not my style personally but each to their own and they should be given the choice

Re: Moon defences
Posted: Mon Dec 10, 2012 9:25 pm
by Atauzeromind
I have to say, chasing fleets around all day isn't fun and the addition of a moon will probably make it worse. But then again, the point of moons that are hard to pop is that fleeters do not become preferred over others. At least, that's a reason for it to stay.
Re: Moon defences
Posted: Mon Dec 10, 2012 9:31 pm
by Ace
Atauzeromind wrote:I have to say, chasing fleets around all day isn't fun
*facepalm*
Re: Moon defences
Posted: Mon Dec 10, 2012 9:33 pm
by Atauzeromind
Well, I mean, it is fun at first, but then it quickly gets annoying as time passes. I guess that's a downside of being a fleeter.