New Ship Ideas -
Posted: Tue Nov 13, 2012 1:06 pm
These are just ideas.. they are meant to make people discuss them and hopefully more ideas spring up in discussion..
Supply/Support ship.
Think of (aircraft) carrier groups. they roam the world (galaxy) as they resupply all ships within their battlle group.. it would be possible to send an attack fleet to a region next to a planet you wish to attack, top up the tanks and attack. Then withdraw.. No roamer reqd... No ms needed..
Maybe the support ship would need to return home before being able to go out again and operate??
Atomic cannon
Yes, it fires atomic shells which can inflict serious damage to an attacking fleet
But as it fires it draws large amounts of power. No more killing off sats after reaching Grav Tech you need all the power you can get to fire this monster
(for fleeters this means more targets)
Sunships.
Able to travel to region 16 in each Gal (a trip to the sun) and collect large amounts of energy stored within the ship. Similar to an EC, but solely for power storage. Reqd to keep the Atomic cannon firing
Dreadnoughts
Similar to battleships but bigger
Super dreadnoughts
Again bigger.. Think battleship/dreadnought/super dreadnought/deathstar
Armed raider
A ship similar to a cargo but armed with weapons to save sending BCs or cruisers etc along to kill any small defence. But... the defence remains the same as a cargo.
Standing patrol
Sats designed to kill any approaching probes. High levels of laser and wpns etc ensures no probes live to send a report back home.
Cloaking Tech
with this tech, cloaking units become available. they can probe, they can attack, but they wont really know what’s in store for them if your units are cloaked.
Cloaking units
Sim to the above but you can buy cloaked units. they appear the same on a probe report, but that’s all. they have no attack or def value.. they only make others believe you have something that you really don’t.. and if your ships are being played by these cloaked units... then where are they really..
Supply/Support ship.
Think of (aircraft) carrier groups. they roam the world (galaxy) as they resupply all ships within their battlle group.. it would be possible to send an attack fleet to a region next to a planet you wish to attack, top up the tanks and attack. Then withdraw.. No roamer reqd... No ms needed..
Maybe the support ship would need to return home before being able to go out again and operate??
Atomic cannon
Yes, it fires atomic shells which can inflict serious damage to an attacking fleet
But as it fires it draws large amounts of power. No more killing off sats after reaching Grav Tech you need all the power you can get to fire this monster
(for fleeters this means more targets)
Sunships.
Able to travel to region 16 in each Gal (a trip to the sun) and collect large amounts of energy stored within the ship. Similar to an EC, but solely for power storage. Reqd to keep the Atomic cannon firing
Dreadnoughts
Similar to battleships but bigger
Super dreadnoughts
Again bigger.. Think battleship/dreadnought/super dreadnought/deathstar
Armed raider
A ship similar to a cargo but armed with weapons to save sending BCs or cruisers etc along to kill any small defence. But... the defence remains the same as a cargo.
Standing patrol
Sats designed to kill any approaching probes. High levels of laser and wpns etc ensures no probes live to send a report back home.
Cloaking Tech
with this tech, cloaking units become available. they can probe, they can attack, but they wont really know what’s in store for them if your units are cloaked.
Cloaking units
Sim to the above but you can buy cloaked units. they appear the same on a probe report, but that’s all. they have no attack or def value.. they only make others believe you have something that you really don’t.. and if your ships are being played by these cloaked units... then where are they really..