Page 1 of 1

Tresure ship hunting mod

Posted: Sun Aug 19, 2012 9:41 pm
by Pein
well as title say a think it will be great that we hunt Tresure ships
if you destroy them there could you get suprise however also could you get *** kicked.

What is in tresure ships:
Good Stuff first:
-Awesome 5 ruby - chance to find 1%
- Resurses bank capsules 5 mil. of each resurses - chance to find 10%
- Planet field increase for 5 (Permament) - chance to find 25%
- 5 Elite cargos - chance to find 40%
- 1 Deathstar - chance to find 50%

Bad Stuff:
- Time bomb you attack and destroy ship and you get no single message what you got ,Bad news mate in 24 h if you attacked from planet yours planet will be damaged - you lose 50% of solar satelites - chance to find 35%
- Speed yours fleet for 50% however it will slow it in speed on recyclers speed after 24 h - chance to find 40%
- Double cost of ships for 7 days - chance to find 45%
- Instant kill attacking fleet - chance to find 50%


every 24 h only 2000 ships are added on server so watch out ho you attack active or inactive maybe you get lucky however maybe you get yours fleet destroyed

rate it and comment it

Re: Tresure ship hunting mod

Posted: Wed Aug 22, 2012 1:53 pm
by Choke
Instant fleet kill? Double costs of ships? Slowing fleet speed? Randomly exploding sats? Are you serious with this?

Seems to me this is just another of a myriad of mediocre and piss poor ideas to take a little game play out of the game in hopes of being "awarded" with free res or rubies.

Want 5 rubies? Buy them..trade them...you had 10 free ones when you started the game. Why always (yes, you are always) asking for more free stuff?

Want free resources? Free ships? Nothing is free anymore...fact of life. Also, refer to above statement.

Increased planet size? There is a mechanism for this already.

Honestly? Instant fleet kill or doubling ship costs? You need to get out of here with that nonsense. Maybe - MAYBE - if the benefits outweighed the risks it would be more worthwhile. Just my two cents on this frivolity.

Re: Tresure ship hunting mod

Posted: Wed Aug 22, 2012 3:01 pm
by black1
In 'My Opinion' this idea just seems sooo.... CRAZY

WAYYY too many variables to take into account i've read it about 100 times and still i can't remember a single point about implementing this ship! :P How'd you reckon the devs will cope with this percentage here and that percentage there!?

An extravagant idea... but thats it... :think:

Re: Tresure ship hunting mod

Posted: Wed Aug 22, 2012 4:44 pm
by Thinman
I agree with Choke. This is THE MOST ridiculous idea i have ever heard. I hate it. Don't they have games like that on FB? Plenty of 'free res' out there, most of us call them inactives. Rubies can be bought or earned in trade or merc missions. Do you play this game or just sit and try to figure ways to change it? Dude, really, just stop.

Re: Tresure ship hunting mod

Posted: Wed Aug 22, 2012 11:03 pm
by SpacemanSpiff
Have to basicly agree with the the other posters. This idea is kind of another version of Expedition missions. Also, your percentages add to 296, whereas they should add to 100.

Re: Tresure ship hunting mod

Posted: Thu Aug 23, 2012 1:30 am
by Hatter
Big Hell No. :shock:

Re: Tresure ship hunting mod

Posted: Thu Aug 23, 2012 5:49 am
by chuck_da_reaper
yeah no this is another stupid way to manipulatw free rubies bog boo frpm me

Re: Tresure ship hunting mod

Posted: Sat Aug 25, 2012 10:41 am
by Cypher
Usually a suggestion focuses on a single atomic aspect of the game and how it can be improved...
I lost count how many are in there :shock:

Free deathstars...planet field increases...random fleet speed adjustment...BOMBS!

I'll disagree with this one ;)