Re: New fleet options

#11
if sent at 10% then the fleet only carries enough deut for a 10% round trip unless loaded with extra deut. if loaded with extra deut to make up the 90% dif then i am for it but if no extra deut is loaded than i am against it. since this would be difficult to code then i don't see the practicality in it. just plan your fleet saves better.
Image
If I cannot have your respect, your fear will do just fine.
It's to bad stupidity isn't painful

Re: New fleet options

#13
well if we change how deut is used. ships have an energy usage. you wouldnt take you car on a long trip with out filling the tanks. maybe the ships should have a use as they go policy. they fill to cap on deut then what is not used it returned on transports or deposited at the other end on deploys. Then if the action exceeds the deut cap, well that function is already in place.

A use as you go instead of use the sec you hit the button.
Image

Re: New fleet options

#14
a recall at top speed would only work if the fleet is carrying the needed amount of deuterium, also i dont see the practicality of this the only ways i can thinnk why someone wouldnt already send their fleet at top speed would be

A. Fleetsave(If this is the case should have timed and better, you can wait stop being lazy)
B. Lazy Ninja(didn't want to wait for the times to match up with your top speed to bad)
C. You didnt have the Deuterium or carrying capacity to launch at full speed (Well you cant launch at full speed if you don't have the gas anyways)


I see this as just another waste of a developers time writing code for an option we don't really need. NO


of course this is all IMO
Image

Re: New fleet options

#15
Joshanddrew wrote:a recall at top speed would only work if the fleet is carrying the needed amount of deuterium, also i dont see the practicality of this the only ways i can thinnk why someone wouldnt already send their fleet at top speed would be

A. Fleetsave(If this is the case should have timed and better, you can wait stop being lazy)
B. Lazy Ninja(didn't want to wait for the times to match up with your top speed to bad)
C. You didnt have the Deuterium or carrying capacity to launch at full speed (Well you cant launch at full speed if you don't have the gas anyways)


I see this as just another waste of a developers time writing code for an option we don't really need. NO


of course this is all IMO
if you have written this with bits i would agree with every zeroes and ones in that.. 100% agree with you here.

i think here is a different suggestion that i have made last year or the year before which got a few appreciation but never really gotten far with with cause of there developments.

SUGGESTION: Deploy mission via a 1 moon at different speed

the idea is you send deploy mission to a coordinate having a moon/planet coordinate inbetween and the speed can vary for both ends.

this is particularly interesting cause this way u get a varied fleet option, yet vulnerable by moon desto missions.

it has utility and tactics and quiet a few varied options. :)
Barbaric nomad causing P-A-I-N.

Re: New fleet options

#18
i like the idea of full speed recall cause there is many times i am going afk so i send a short fs at lets say 10% but before i leave or if i am back long befor anticipated i see an attack comming at me or my friend is being attacked and i have xx time to wait for my fleet and will miss my window.. some times fullspeed back would help in this case i have ran into it many times but for it to work ofcourse the deut needed must be onboard ships
Image
Dont fear death welcome it...