Re: ZORG

#11
I would suggest looking at my post about "A possible fix to Zorg economics", I know the whole structure of the idea is shaky but you seem like a pro-active bunch that could really run with the idea of coming up with a mutually system where stronger players send/spend/buy/etc. things from the weaker ones to hopefully balance out the growth rates not on the stronger players but the weaker ones.
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Re: ZORG

#14
Stempf wrote: However, those numbers does not take into consideration on how you are going to protect the res while you wait on the 447 days it takes a level 39 mine to make the necessary production to make a level 40 mine.
447 days? Let us do some math.

Metal portion cost of MM 40 = 442.293.292
Daily production of MM 39 = 5.800.704 (in X)
in X, 21 planets so MM 39 x 21 = 121.814.784
No. days for MM 39s to produce enough metal for MM 40 = cost of MM 40 / daily empire production

= 3.63 days

A long way from 447 days. I also add that you can convert your deut production to speed the process, and so in fact in practice I can currently upgrade to MM 40s at the rate of about one per TWO days even WITHOUT raiding. It is reasonably easy to keep safe two days worth of resources


Also, instead of Solar Plants you should be thinking Fusion Reactors for high level mines. With high Energy Tech they give hugely more energy than SPs.


As for the power differential between the most powerful players and the less, firstly this is an inherent issue in all persistent games in my experience. I would not be opposed to some sort of adjustment on this issue, although there is a problem with the 1/5 requirement you suggest Stempf - because fleet points dont count when they are in the air it is possible for a player to manipulate his total points to his benefit. In one game there was a gradated system whereby an attacker would have his attack strength reduced by a percentage if he had greatly more points than the defender (or in some universes it was based on start time).

I would also add that the problem of higher ranked players is not perhaps as great as you imagine, because over time the proportional point difference at least between any new player and the older players should decrease assuming the new player is able to more or less figure out what he is doing. I have passed many players who started before me and the proportional difference in points between myself and the remaining people above me in rank has been slowly but generally steadily decreasing. The reason for this phenomenon is partly something you have already mentioned: the cost of the mines outstrips the increase in their production, allowing newer players to catch up if they enough patience.
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Re: ZORG

#15
8-) I'm always up for them giving us anything new or producing even small changes. It's nice to have variety. I kinda have to agree with the original author of this post. The mines are barely worth doing. It's part of the reason i rarely upgrade them anymore. You can get at least twice if not 100 times more from raiding/fleet crashing.

You kinda do have to raid at some point if you wanna get expensive stuff. Unless you're just basically here to chat with people and once in awhile upgrade a mine or get some defense. (Which is fine).

I would like to see mines and solar plants worth more. You don't need to increase it massively. But when you first start playing (assuming you don't have help), it's possible to take a week just to get colony ships and probably a little less then that just to get large cargos. It's a long wait for not much action. It's probably the reason why a good chunk of inactives are zero pointers. They build a couple mines, maybe a solar plant (if that), and leave.

>:) I know this suggestion probably wouldn't matter. But how about for our avatars we can customize our own aliens. Just for lols...

Re: ZORG

#16
Spaceman, i was referring to the level 40 crystal mine. if i didn't not make that clear, my apologies.
a level 40 crystal mine takes 4,384,504,911 metal. at your daily production that is 36 days per crystal mine. multiply that by all 21 planets and you have 755.8 days to get your 21 level 40 crystal mines. but if you upgrade your metal mines to level 40 first, then you can shorten those crystal mines down to 447 days. one planet or 21. the day count is for all planets that help to get to the same level. Other wise all your doing is supplementing your income on one planet at the expense of the others.
And since it takes 36 days with all 21 planets helping for that crystal mine, you do need to worry about that res.
As for fusion reactors, sure use them if your just mining anyway you dont need deut so they are perfectly fine for a power option.
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