It's a futuristic space game full of faster-than-light travel, moon-sized vessels, worm holes, and a newly developed physics which defies conventional science. In my opinion, using logic as the only factor to keep something with absolutely zero functionality seems rather counter-intuitive. That's just me thoughZorg wrote:The storages are there because there should not be overflow but there is, which makes storages not necessary. If I want to move 50mils in a moon, I can do it without a storage where there shoud be one for sake of logic. Perhaps someday we will address this issue.

I would say allow the ability to IPM moons and add silos since many players have already built defenses on them. This would cause less fuss over essentially losing resources and time already spent in shelling up moons.Zorg wrote:Regarding nukes, since you can already build defense on a moon we are contemplating to either add the ability to IPM moons and add the silos or remvoe the ability to build defense on a moon.
